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#1 (permalink) |
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New Member
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Normal map xnormal error
Hello.
I baked high poly to low poly weapon but I came up with some kind of errors. High poly weapon ![]() Low poly ![]() UVW template ![]() Normal map from xnormal(512x512) Edge padding 4, bucket size 16 ![]() Normal map assigned to low poly weapon.Wrong shading ![]() where is the key to better bake?smoothing groups or cage? I tried with smoothing groups by 90 angle, almost same results. Thanks |
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#2 (permalink) |
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New Member
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Smoothing groups are important, if you are using 3ds max you can make different smoothing groups I believe.
When baking (and I use xNormal for that) I always use a cage. Very important. And just wondering but have you checked if your normals are flipped? |
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