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Old 11-01-2013, 05:33 AM   #1 (permalink)
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Problem peltmapping 3ds max 2013

Hi everybody,
i make one 3d model in 3ds max 2013 and i defined the seams in Unwrap uvw modifier. When i start pelt and when i use the relax tool, the faces are wrong... why?

One video of the problem:

problem uv map - YouTube

Thanks a lot, bye bye.
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Old 11-01-2013, 12:51 PM   #2 (permalink)
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I am not an expert at unwrapping character models, but it looks like your pelt seam isn't the best.

Try searching youtube on how people unwrap their characters, and you'll see how they set up the pelt seams.

Check this one out: -Intro to Pelt Mapping a Head for texturing - YouTube
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Old 11-01-2013, 04:38 PM   #3 (permalink)
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Quote:
Originally Posted by swag View Post
I am not an expert at unwrapping character models, but it looks like your pelt seam isn't the best.

Try searching youtube on how people unwrap their characters, and you'll see how they set up the pelt seams.

Check this one out: -Intro to Pelt Mapping a Head for texturing - YouTube
i have watched this, but also if i change my seams, the stretcher are bug...

like the video...

the stretcher are not like the video.. are connected only at one eye.. is a bug.. why?
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Old 11-01-2013, 10:46 PM   #4 (permalink)
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You should try roadkill or headus UV..
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Old 12-01-2013, 12:41 AM   #5 (permalink)
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Originally Posted by maxthebest685 View Post
You should try roadkill or headus UV..

I can defined the vertex stretcher? The program defined the wrong seams for stretch..
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Old 12-01-2013, 10:05 AM   #6 (permalink)
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Hmm I don't really know what is wrong. Maybe you aren't selecting the seams properly before you pelt them?
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Old 12-01-2013, 10:33 AM   #7 (permalink)
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Originally Posted by swag View Post
Hmm I don't really know what is wrong. Maybe you aren't selecting the seams properly before you pelt them?
nono, i have tested it more times.. i fix it only weld the vertex of the mouth and pelt all head... it work because the seams stretcher are only one.. pity about the mouth that I can't open..

thanks the same.. bye bye
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