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#11 (permalink) |
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In my opinion it depends on the object. For example I only used Ndo2 on the wall and floor.
For the door entrance and door itself I Baked a high poly for smoother edges than used Ndo2 to add details. Is just a good way to save time on little details like indents,holes, etc Again just my opinion, maybe someone more experience can elaborate better. btw this is the link nDo2 - Normals made easy! | Quixel Last edited by gutty333; 08-01-2013 at 09:50 PM. |
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#12 (permalink) | |
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Forum Leader
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Quote:
But for complex shapes where you want to round out edges, you have to use a 3D high poly model to bake the normal map. Basically if the geometry isn't flat, you need a HP model.
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Francois Stelluti - 3D Environment Artist |
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