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Old 11-08-2006, 08:57 PM   8 links from elsewhere to this Post. Click to view. #1 (permalink)
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Step-by-step Techniques for Tiling Textures in 3ds Max

I’m putting together a step-by-step tutorial on different techniques for setting up tiling textures in 3ds Max. I see a lot of questions about how to handle this, so I thought it’d be best to set this tutor up with the beginner steps all the way. I’ll be posting these as I finish them (all are currently written, compiling images now).

Part 1; the basics of the Material Editor.
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Old 12-08-2006, 05:02 PM   #2 (permalink)
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Ok, more of this coming together. Here's more on the actual modeling, UVs, etc.










More coming soon...
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Old 12-08-2006, 05:17 PM   #3 (permalink)
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Source max files
http://chrisholden.net/tutor/max_tiling.rar


I'd like feedback on this if anybody has any. I'll also be documenting a few more things before I call this done.
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Old 12-08-2006, 07:31 PM   #4 (permalink)
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That's really helpful, thanks a mil !
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Old 13-08-2006, 09:01 PM   #5 (permalink)
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Kick Ass Chris! I'm sure this will help lots of people looking to efficiently texture environments within 3DSMax. There's so many times where I think a lot of the small work practices we take for granted in knowing go unkown to those looking to do this kind of work. Even something as simple as this often goes overlooked. I'm going to try and have some DS workflow ones done up shortly. Typing isn't that great though as I have a 2nd degree burn on my right hand right now from a misfiring smoke grenade. hooray!
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Old 01-09-2006, 10:39 PM   #6 (permalink)
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I'm sorry but you lost me at step 4 for tiling a section of a larger texture.

Why does it tile and not simply stretch that texture across the plane when you re-arrange the UVs?
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Old 01-09-2006, 10:54 PM   #7 (permalink)
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The plane is segmented into 4 polygons, each polygon's uv's is placed over the brick texture, thus tiling it across the plane.
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Old 01-09-2006, 10:59 PM   #8 (permalink)
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haha woops. I was thinking you tiled a section of one texture across just one poly and was like :o
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Old 22-01-2007, 02:32 PM   #9 (permalink)
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Thanks i've been wondering how this was achievied for a while now.
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Old 22-01-2007, 07:48 PM   #10 (permalink)
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wow this is a great way for tiling textures. cool!! thanks
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