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Old 20-01-2012, 05:59 AM   #1 (permalink)
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Faking Reflections

Okay guys, have a question that is in need of some serious explanation.

I need to fake reflections in Max, for rendering purposes, but with mobile gaming specs.
Does anyone have knowledge of this topic? Any answers would truly help!

Cheers!
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Old 20-01-2012, 06:19 AM   #2 (permalink)
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Hey man, might wanna hit that search button first, but it's hard to find if you dont know how to properly phrase what you're looking for.

Essentially, you're looking to set up a cube map reflection shader. So yeah, fake reflections from a previously selected cube texture.

Check this thread on GA: http://www.game-artist.net/forums/su...ns-3dsmax.html

Here's some more info on what a cube map is (PolyCount): CubeMap - Polycount Wiki

That should at least get you pointed on the right path, if you should still have any questions, feel free to ask

Good luck man.
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Old 20-01-2012, 07:39 PM   #3 (permalink)
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Thanks Shot I appreciate the help!
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Old 30-01-2012, 09:28 AM   #4 (permalink)
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You could always do the super old school way of duplicating your environment underneath upside down your semi transparent / reflective surface.
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Old 30-01-2012, 01:11 PM   #5 (permalink)
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For flat surfaces like lakes or mirrors that can work, but for reflections on curved surfaces this is not really doable.
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