|
|
||||||||||||||
|
||||||||||||||
|
|
=172; =90; ?> | ||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
New Member
![]() 46
- 2
|
Faking Reflections
Okay guys, have a question that is in need of some serious explanation.
![]() I need to fake reflections in Max, for rendering purposes, but with mobile gaming specs. Does anyone have knowledge of this topic? Any answers would truly help! Cheers! |
|
|
|
|
|
#2 (permalink) |
|
Senior Member
![]() 189
- 26
|
Hey man, might wanna hit that search button first, but it's hard to find if you dont know how to properly phrase what you're looking for.
Essentially, you're looking to set up a cube map reflection shader. So yeah, fake reflections from a previously selected cube texture. Check this thread on GA: http://www.game-artist.net/forums/su...ns-3dsmax.html Here's some more info on what a cube map is (PolyCount): CubeMap - Polycount Wiki That should at least get you pointed on the right path, if you should still have any questions, feel free to ask ![]() Good luck man. |
|
|
|
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |