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Old 09-01-2012, 09:46 AM   #1 (permalink)
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Suraci's User Activity: 7/10
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xNormal - cage

Hello folks!

I've got a question about xNormal.

When I use my own cage, do I still have to make sure the low poly mesh is not touching the high poly mesh? Or does this only count for the cage.

~Suraci

Last edited by Suraci; 09-01-2012 at 09:51 AM.
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Old 09-01-2012, 12:16 PM   #2 (permalink)
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hi

Your own cage shouldn't touch the high poly mesh. The lowpoly mesh itself can touch it without any problems. It actually has to touch the highpoly if you want the lowpoly and the highpoly to have roughly the same shape
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Old 09-01-2012, 12:31 PM   #3 (permalink)
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Hmm, though so. It might be the graphic drivers that are out dated at work :|. Cause my normals and AO come out quite messed up.

EDIT: Thanks!
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