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Old 16-12-2011, 11:21 PM   #1 (permalink)
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Maya Mental ray Transfer maps problem

Hello everyone, I met a trouble when I was baking an AO map used Mental ray transfered high res mesh to low mesh.The result of baking always had the dark part .
The problem happened when used the mib_amb_occlusion map...am I miss something?

sampledCustom.jpg
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Old 19-12-2011, 10:36 AM   #2 (permalink)
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OK,just use id_inclexcl to kill the dark part..
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