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Old 07-12-2011, 02:07 AM   #1 (permalink)
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Suraci's User Activity: 7/10
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Mini gun problem.

Hello folks,

I've got a question about a mesh I'm making atm. I'm stuck on how to cut holes in a mesh but keeping it fully quad (well, I need to be able to use it as a high res aswell later on)

I've tried (pro)boolean but I'm not a fan of that.

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thanks in advance.
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Old 08-12-2011, 04:59 PM   #2 (permalink)
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As long as its a flat surface, like what you have here, you don't need to keep it all in quads. All you need is a supporting edge loop around the edges that change the angle to keep the smoothing uniform.
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Old 09-12-2011, 02:09 AM   #3 (permalink)
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Thanks Red, I'll keep that in mind
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