Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Game Art > Support and Tech Discussion
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 29-11-2011, 10:44 PM   #1 (permalink)
PIX
Frequenter
PIX's Avatar
PIX's User Activity: 2/10
148 - 31
Mac10 texture

Theres something wrong with in this texture - not really sure what it is tho.

Any ideas?

1024maps
1150 polys

first texture pass.


so far.
__________________
http://texture82.blogspot.com/
PIX is offline   Reply With Quote
The Following User Says Thank You to PIX For This Useful Post:
Old 30-11-2011, 01:43 AM   #2 (permalink)
New Member
Suraci's User Activity: 7/10
37 - 32
It's waaaaay to dark, It's close to a big black render. It might be better to change your texture colour to very bright and then make it a tiny bit darker each time untill you got the perfect match.

(The model is looking superb so far I can see )
Suraci is offline   Reply With Quote
The Following 2 Users Say Thank You to Suraci For This Useful Post:
Old 30-11-2011, 02:10 AM   #3 (permalink)
Game Art Student
RedRogueXIII's Avatar
RedRogueXIII's User Activity: 0/10
70 - 29
The biggest is that your specular mapping values are off and very tiny to the point that i didn't think there was any spec until looking at the wire stock.



Look at that, specular lighting lights up the metal to lighter values, plus it has some grunge in it to keep things interesting.

Also random edging : middle of grip, around the circular extrusions (these aren't areas that move, neither are they common points of contact with rough surfaces.
__________________
RedRogueXIII is offline   Reply With Quote
The Following 3 Users Say Thank You to RedRogueXIII For This Useful Post:
Old 30-11-2011, 09:59 PM   #4 (permalink)
PIX
Frequenter
PIX's Avatar
PIX's User Activity: 2/10
148 - 31
spec update

__________________
http://texture82.blogspot.com/
PIX is offline   Reply With Quote
Old 01-12-2011, 12:54 AM   #5 (permalink)
Game Art Student
RedRogueXIII's Avatar
RedRogueXIII's User Activity: 0/10
70 - 29
Better, but perhaps more gloss/specular power for the metal so that the light spreads out over more angles and brightens it up some more. Also some grunge in the gloss map will also help.

For the scratches try: very dark on the diffuse, and very light on the specular. This helps create contrast when lighted, as finish gets scraped off it reveals the more reflective raw metal beneath.
__________________
RedRogueXIII is offline   Reply With Quote
The Following User Says Thank You to RedRogueXIII For This Useful Post:
PIX
Old 01-12-2011, 02:32 AM   #6 (permalink)
New Member
Suraci's User Activity: 7/10
37 - 32
As RedRogueXIII said, the colour is much better. Now it looks a bit too.. plastic, but with some tweaks it will be superb. (Maybe the handle could use a bit more scratches but that could be me, I love scratches x) )
Suraci is offline   Reply With Quote
The Following User Says Thank You to Suraci For This Useful Post:
PIX
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 11:09 AM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net