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#11 (permalink) |
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Frequenter
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No I'm using the 2011er version because my shaders, plugins and scripts wont work in the 2012 edition and I realy like them.
I'm using xNormal for baking, its faster and more easier to bake down your models (supports cages, has a implemented ray trace distance calculator). It also coming along with a nice photoshop plugin to create e.g. cavitiy maps per filter. |
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#13 (permalink) |
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Frequenter
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Mostly default settings, so maximum frontal/rear ray distance is 0.5, no usage of cage. If i get artifacts in my bakings i start to change the ray distance, if this dont work I use the ray distance calculator which you can find in "tools" and only for very complex meshes I'm using a cage instead of ray distances.
Yep thats all. |
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| black seam, map, normal, normal map, problem |
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