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Old 21-11-2011, 02:16 PM   #1 (permalink)
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Uv Mapping 3ds Max - Help!

Hi all,

I have started poly modeling a building, fairly simple just at the early stages but I have some horrible mapping and even when flattened i cant fathom how to fix it. I'd say its about 50/50 correct at the moment, and unfortunately print screen wont work so the green lines wont be visible, pictures are below, i think its safe to say its pretty obvious where im going with this one. I am very new to this and 3ds max so please bear with me, any help would be massively appreciated. Thanks in advance.
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Old 21-11-2011, 04:27 PM   #2 (permalink)
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Hey there tomatkins100. Welcome to the forum Unfortunately, the image attachment system here is busted, so we only see thumbnails. Use an image hosting site to embed some pics here, and I'm sure the folks here would love to help you figure this out
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Old 22-11-2011, 12:02 PM   #3 (permalink)
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Polgoblin nice one for the reply! I will try and get better images up once im back at the pc, basically you may be able to see on the first and third images especially, the mapping is spherical in places, when it shouldnt be because everything is as square as it can be at this stage! As i say im a total newb anyway, but im sure it will get resolved soonish!
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Old 23-11-2011, 03:36 AM   #4 (permalink)
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This has helped me a lot to understand the concept of UV mapping when I was learning.
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