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Old 10-11-2011, 03:15 PM   #1 (permalink)
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3ds Max > CryEngine 3 export // Degenerate faces problem

So I'm trying to export a model from 3ds Max (2012) to the CryEngine 3. This is my first time, so checked out some tutorials. When I'm clicking "Export Nodes", I always get the error:
Node [name object] has [x faces] degenerate faces at the following locations: [lots of locations].
After that the export fails, and I don't know what to do... Anyone a solution?
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Old 10-11-2011, 09:15 PM   #2 (permalink)
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Perhaps this will help?

Crydev.net • View topic - select degenerate faces
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Old 11-11-2011, 03:40 AM   #3 (permalink)
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When I select the degenerated faces, it is ~75% of my model, so deleting is not realy an option...
Think I've solved it though.The model had a good scale in max - about 1 metre. In CryEngine though, it was like, a milimetre.
After scaling it 100 times the size, it tells me again that there are some degenerate faces, but it exports anyway, model doesn't seem to be broken in CryEngine, so I'm happy with that now
Only question remains, what are degenerate faces? For what i understand, they are too small faces, what explains the trouble with the way too small model... Is that right?
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Old 11-11-2011, 08:32 AM   #4 (permalink)
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Quote:
Only question remains, what are degenerate faces? For what i understand, they are too small faces, what explains the trouble with the way too small model... Is that right?
Degenerated faces are overlapping faces, has nothing to do with the size. Regarding your scaling issues, just put a resetX-form modifier on your mesh before you export it.
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