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#1 (permalink) |
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Frequenter
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Hey all, UDK n00b here. I tried importing an asset several times and building all but I seem to be getting shading errors. Its weird as I definitely have 2 UV sets unwrapped properly and exporting an FBX to UDK. Looks fine in the static mesh editor or when I place a light next to it in the scene, it only gets the errors when I hit build all. Any info would be appreciated!
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#4 (permalink) |
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Freelancer
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You might need to rebuild the lights in Unreal. This also happens to me especially if it is a new static mesh and I move the mesh within the editor window.
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