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#1 (permalink) |
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New Member
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Help! Making a good metal base texture.
Howdy!
I got some major problems getting nice metal texture going. I've tried to follow tons of tutorials, but nothing ever seem to end good! Basically, I am trying to make a very basic base texture, which is easy to build upon with photos and what not. An example would be: 1) The kind of metal that is on a used sword. Used, but cleaned. Small scratches, but nothing that pops too much out. 2) Metal on a gun. It's clean, but perhaps a little scratched. I see that this kind of texture got a very good balance of scratches, and just a color. Very toned down. However, the only way I am able to make a texture looks interesting, is by grunging it. Here is a picture of my newest attempt, made in the same manner Racer445. I doesn't fit too good on the kind of things I want it for ( See http://www.game-artist.net/forums/wo...lfire-wip.html) The texture: ![]() So, how should I tackle this? How would you make a good base texture. A texture that is clean, yet elegant. It can be used stad-alone for very basic texture, or be pimped upon for more grunged metal. I know this is a question asked a lot! But metal IS hard to get right :P It would, however, help me greatly to know how. Consider 90% of my models are of metal. Thanks in advance! Cheers, Matth! |
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#2 (permalink) |
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Frequenter
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How to Hand Paint Convincing Metal Textures
check this out It's Good tut. I have learned alot from this tut.
__________________
------------------------ Maulik Pankhanya maxunlimited.co.cc |
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#4 (permalink) |
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New Member
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I think of two completely different colors when thinking about swords and firearms.
When I think of a sword, I think of gleaming mirror reflections with a nice hamon (cuz I automatically think samurai sword) and very little apparent diffuse. Now in an RPG I think of a grizzled and well trusted keeper of my life so it may once have been shiny and new, but it no long has a polish even though I keep it clean enough to eat off of. In this case I would make the diffuse something greyish, no real scratches, and nerf the reflection level a bit. For a firearm, I always think of a colt 45. I'm old, and I like em just fine especially a para-ordnance high capacity frame... But I digress... In which case I see something very much like the modified texture TheChan posted with minor burnishing along the prominent ridges/wear points. A lot of it is going to come down to how you handle the specular and cubemap/reflections. After that it's going to be color because I think you'll find a wide range of acceptability in the diffuse. After that it will be the details in each texture sheet you create from your base. |
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#5 (permalink) |
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New Member
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Thanks guys!
@Maxtebest That is the tutorial I used to make my current base texture. @TheChan Wouldn't that be a tad too dark? @King Mango Well, the idea of a sword is to make it rather reflective. However, it's not suppose to be too shiny, BUT it needs some scratches. So, how should I improve what I allready got? I allready use a specularity map, but I guess I could contrast it slightly more, for a better shine. Cheers, Matth |
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