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Old 14-08-2011, 09:47 AM   #1 (permalink)
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Smoothgroup in Xnormal problem

Hi guys I need yours help with baking normal in Xnormal.
I have problem with smoothin' groups in Xnormal. I exported my model with SG into obj and import to Xnormal.
Effect:
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I don't have my smoothgroups from Max but i need it for bake, becouse without groups normal map didn't look good:

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Please, help.

Last edited by Wowoz; 14-08-2011 at 10:19 AM.
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Old 15-08-2011, 08:23 AM   #2 (permalink)
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Old 15-08-2011, 08:53 AM   #3 (permalink)
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Hey,

it may be very obvious but have you ticked smoothing groups in the export dialog?
Also make sure to set 'Smooth normals' to 'use exported normals' in xNormal.
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Old 15-08-2011, 10:47 AM   #4 (permalink)
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Yea i ticked it when i exported to obj and i have 'use exported normals' in xNormal.
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Old 02-11-2011, 10:44 AM   #5 (permalink)
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refresh
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Old 02-11-2011, 12:57 PM   #6 (permalink)
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Export as .fbx
Make sure again in the export settings from Max smoothing groups are ticked ON

Then import in xNormal all should be ok

Could be an issue with the .obj from Max sometimes they dont save the explicit normal information
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Old 04-11-2011, 11:03 AM   #7 (permalink)
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i'll check it tomorrow, but thanks for answer
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Old 12-11-2011, 05:30 PM   #8 (permalink)
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Alternatively, use xNormal's SBM format to export, I usually export my objects with this type of modifier setup: Editable Poly (lowest), Xform, Edit Mesh (SBM format needs Tri's), Projection (for the cage).

Also make sure you set each UV shell to have it's own smoothing group on your mesh. Scripts such as Textool or turboTools make this a one click affair.
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