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#1 (permalink) |
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New Member
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straightening uv
![]() Hi I have a urgent question for the maya users. In 3dsmax I can select multiple loops or rings of UV's and all straighten them based on average value's, and ALL at the sametime. In Maya -I can't straighten the selected edgeloops without converting them to UV's first. -I can't straighten multiple edgelooped UV's at the same time, due to the maximum and minimum constraints Align selected uv's to minimum V value command With other words, I have to select each edgeloop individually and convert them into UV's and apply a alighment command based on absolute value's individually. My question : Is there a script or plugin in existence that can straighten multiple UV's based on average value between vertices.? Or is there a workflow that allows me to work in a more efficient or faster fashion. Thanks for your time and feedback. Last edited by bug; 13-07-2011 at 06:33 PM. |
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#2 (permalink) |
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Forum Leader
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I'd be interested in the same script. It'd be alot easier to make the most out of my UV space if I could straighten out things easier. I see MAX users with much cleaner maps
As of right now, I cut them into strips so they unfold straight, then move & sew them back together.
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| The Following 2 Users Say Thank You to Polygoblin For This Useful Post: |
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#3 (permalink) |
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New Member
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Its been awhile since I used maya but in old max and in maya I used to use the scale tool to straighten. Just conform to one axis and then you should be able to straighten them fairly well. I know its not a one button click like it is now in max but it always worked for me.
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#4 (permalink) |
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Senior Member
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The only thing that comes to mind is to just relax them at a very small number just keep relaxing them till they are spread out enough. As far as scripts i have no idea. Have you ever tried uv layout? For me its the only way I make uv's way easier and way faster. What are trying unwrap? There are pelting plugins.
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#5 (permalink) | |
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Quote:
Hey thats interesting, I will try this out (Do I still need to convert the edges to UV's) Any special settings for the scale tool so it conforms to average values? Thanks for the feedback. @PolyGoblin. Cutting them in stripts and Unfold horinzontally? I will try this out too thanks for the feedback. @KMT80. I mainly use Roadkill plugin to simulate pelt mapping, my total time right now spent with maya UV tools is roughly 12 hours, I am trying to unwrap non-organic meshes like buildings. If things don't work out in a timeline fashion, I will try third party plugins like UV-Layout. Thanks for the techniques, I will test them out. If anyone has a faster workflow please share, thanks in advance. |
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#6 (permalink) |
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New Member
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Ninja UV on Creative Crash
I have written a script to straigten edges. Your example is exactly why i created it.
you can find it here: Ninja UV - Texturing Scripts / Plugins for Maya You simply select the edges and hit straigten edges. There are alot more useful UV tools in the script too. |
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