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Old 13-07-2011, 06:18 PM   #1 (permalink)
bug
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straightening uv



Hi I have a urgent question for the maya users.

In 3dsmax I can select multiple loops or rings of UV's and all straighten them based on average value's, and ALL at the sametime.


In Maya
-I can't straighten the selected edgeloops without converting them to UV's first.
-I can't straighten multiple edgelooped UV's at the same time, due to the maximum and minimum constraints
Align selected uv's to minimum V value command

With other words, I have to select each edgeloop individually and convert them into UV's and apply a alighment command based on absolute value's individually.

My question :
Is there a script or plugin in existence that can straighten multiple UV's based on average value between vertices.?
Or is there a workflow that allows me to work in a more efficient or faster fashion.

Thanks for your time and feedback.

Last edited by bug; 13-07-2011 at 06:33 PM.
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Old 14-07-2011, 09:45 AM   #2 (permalink)
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I'd be interested in the same script. It'd be alot easier to make the most out of my UV space if I could straighten out things easier. I see MAX users with much cleaner maps

As of right now, I cut them into strips so they unfold straight, then move & sew them back together.
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Old 14-07-2011, 04:24 PM   #3 (permalink)
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Its been awhile since I used maya but in old max and in maya I used to use the scale tool to straighten. Just conform to one axis and then you should be able to straighten them fairly well. I know its not a one button click like it is now in max but it always worked for me.
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Old 14-07-2011, 11:15 PM   #4 (permalink)
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The only thing that comes to mind is to just relax them at a very small number just keep relaxing them till they are spread out enough. As far as scripts i have no idea. Have you ever tried uv layout? For me its the only way I make uv's way easier and way faster. What are trying unwrap? There are pelting plugins.
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Old 14-07-2011, 11:58 PM   #5 (permalink)
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Quote:
Originally Posted by Anime7Angel View Post
Its been awhile since I used maya but in old max and in maya I used to use the scale tool to straighten. Just conform to one axis and then you should be able to straighten them fairly well. I know its not a one button click like it is now in max but it always worked for me.
@Anime7Angel.
Hey thats interesting, I will try this out (Do I still need to convert the edges to UV's)
Any special settings for the scale tool so it conforms to average values?
Thanks for the feedback.


@PolyGoblin.
Cutting them in stripts and Unfold horinzontally? I will try this out too thanks for the feedback.

@KMT80.
I mainly use Roadkill plugin to simulate pelt mapping, my total time right now spent with maya UV tools is roughly 12 hours, I am trying to unwrap non-organic meshes like buildings.
If things don't work out in a timeline fashion, I will try third party plugins like UV-Layout.

Thanks for the techniques, I will test them out.
If anyone has a faster workflow please share, thanks in advance.
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Old 04-08-2011, 11:44 PM   #6 (permalink)
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Ninja UV on Creative Crash

I have written a script to straigten edges. Your example is exactly why i created it.
you can find it here:

Ninja UV - Texturing Scripts / Plugins for Maya

You simply select the edges and hit straigten edges. There are alot more useful UV tools in the script too.
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Old 03-11-2011, 06:41 PM   #7 (permalink)
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Price: $20.00
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Old 03-11-2011, 10:33 PM   #8 (permalink)
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Worth every penny. Ninja UV spoiled me. I can't unwrap in Maya without it.
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