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Problem rigging a quadruped in Maya
Hi
I am rigging/animating a roe deer at the moment. Everything works great, except the back legs. I just did a normal IK setup with RP Solver and pole vector constraint to control its orientation. As the back legs are built up with 4 joints (and not 3 as in a normal human leg), I got two joints where it has to bend. But as I move the foot up, a part of the leg stays rigid. It stretches when I move the IK handle further away, but I need bending as I move the handle up. here a video showing my problem: YouTube - Ik problem I hope you see what I mean. |
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