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#1 (permalink) |
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Senior Member
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spec color in maya vs. spec color and spec level max
spec color in maya vs. spec color and spec level max.
I know there are a lot of max users floating around in these forums so maybe someone can explain to me what the differences are. I understand max's break down in the shader you have a map for the spec color and then a map for the intensity using two different spec maps. But in maya which is what I use there is only spec color. From what I gather you can use a diffuse map to generate a spec color map and a desaturated diffuse map as a spec level map (some tweaking involed) but in maya you only get one map to use which from what I recently learned is just a modified diffuse map only. So is there another specular setting that can use a spec level map in maya??? I know this is a long way to explain but I want to make sure I understand correctly. |
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#2 (permalink) |
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Amateur Artist
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Personally I never used the Spec Level Map in Max, at least not when I have a real Spec Map...AFAIK, the Specular Color Map does exactly the same in Max and Maya, with the Value of the Texture determining the Specular Level.
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#3 (permalink) | |
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Forum Leader
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I think the Specular level you are refering to could be "Eccentricity" in Maya.
You can map file textures into this channel to control how sharp or how much fall off you want on the spec. I'd check the Maya Help files for more info: Quote:
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