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#1 (permalink) |
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New Member
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Normal map problem in Maya
Hello
![]() Im trying to create a normal map in Maya via the transfer maps option. Every time I bake out the normal map, and render it out it always looks bad and for the life of me I cant figure out why. I have tried playing around with the settings, and read up on it, but I still cant get it to look half decent. I'll post some screen grabs up and hopefully you kind people might be able to point my in the direction of where I am going wrong ![]() The high and low versions of the hubcap im using as the normal map test. ImageShack® - Online Photo and Video Hosting Bake settings 1 ImageShack® - Online Photo and Video Hosting Bake settings 2 ImageShack® - Online Photo and Video Hosting The envelope from low poly mesh ImageShack® - Online Photo and Video Hosting The normal map it generates ImageShack® - Online Photo and Video Hosting Uv layout and hypershade with bump map settings ImageShack® - Online Photo and Video Hosting The end (bad) result ImageShack® - Online Photo and Video Hosting Thanks ! Last edited by Battery; 07-03-2011 at 03:03 PM. |
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#2 (permalink) |
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Frequenter
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Have you tried softening all the normals on your lowpoly before baking? Also try rendering with a light set up on the model. Ultimately maya isn't great for looking at normal maps unless you have a shader, I'd recommend testing the normal map in an editor or engine of some sort.
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#4 (permalink) |
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Forum Leader
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Yeah, some people swear by "transfer maps" in Maya but I always have to tweak the settings so much and never seem to get a great result. I do all my baking in xNormal now, and life is good :P Give it a look. It's easy to use, gets great results, and is freeeeee
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#6 (permalink) |
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New Member
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Thanks for the responses, internet has been down for a while.
For the life of me I just couldnt get it to look right in Maya 2008, so i recently got hold of maya 2011 trial just to test it out there and to also use the new viewport 2.0 so I can see properly whats going on with my normal maps. As HQ rendering wasnt working. I have it working, but to a degree. I have attached some screenies to show the problem, but basicaly, if my uv's arent taking up the entire uv tile, i get bad results. I am only limited to one 1024 map for normal, spec, colour etc. As this is only a test on part of the model im working on, the screenshot where the UV's are smaller is about the size they will be in the final model. So im a bit stumped on what to do and how to solve this. I tried xnormal too, but that gave dire results. Small uv's & wire ImageShack® - Online Photo and Video Hosting Without wire ImageShack® - Online Photo and Video Hosting large uv's & wire ImageShack® - Online Photo and Video Hosting Without wire ImageShack® - Online Photo and Video Hosting Any ideas i could try would be welcome ![]() |
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