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#1 (permalink) |
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New Member
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Two tone metal? [Unreal Material Help]
Hey,
![]() Any tips on creating this sort of effect in Unreal? There seem to be three hues. The base diffuse (dark red brown) spec 1 (light red brown) and spec 2 (green), but I can't quite make out when/why each colour is visible. I assume its some sort of spec channel faffing but i'm new to unreal so any suggestions would be great! Thanks, Dan. |
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#2 (permalink) |
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New Member
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I can't say for sure, but you might be over thinking the problem. Try a heavy saturate of the diffuse map, then use that as your specular. Or add a little "render clouds" onto the spec map before you saturate, using some bright/rich colors as the source. Typically saturated spec maps will cause the colors to go a little Fresnel. The other option is to use some kind of Fresnel shader and have the terms use different colors from a ramp texture. Door #2 is obviously much more complicated than trying a saturated spec map
...EDIT: forgot to mention that a cubic environment map is sometimes a easy alternative as well, since it can be low resolution and very diffuse for that type of effect. Last edited by digitalgibs; 19-03-2010 at 09:40 PM. |
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#5 (permalink) |
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New Member
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Thanks for your thoughts guys.
Though i agree it looks like it, it's definately not several red lights and a green spec because i took the photo myself and only the house lights were up when i took it. Here is someone else's solution. I think it could work so I will have a play and report back when I get something i'm happy with. |
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