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#1 (permalink) |
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New Member
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Normal map Bake problem
Hi,
I brought the Damage pillar tutorial, anyways im trying to make it in Maya 2009 im using Xnormals but im having some problems with the normal maps, they seem to overlay on each other i think the pictures will illustrate my problem better: ![]() ![]() please help |
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#3 (permalink) |
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Industry Artist
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Are you using a cage when you bake your normals? you could try that. Or try arsing about with the maximam frontal/rear ray distance.
If maya can handle it, try baking from there instead. I find I get better results when I bake normal maps in maya rather than Xnormal. |
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#4 (permalink) |
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Senior Member
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You need to either:
- Move the high and low poly wheel to the side so that it does not interfere with the pipe and socket mesh or - Create 'blocker' mesh that sits between the wheel and pipe/socket which blocks the rays (look it up in the Xnormal manual) or - As Craig says create a cage Personally I find it quicker 'exploding' the meshes to avoid baking overlaps |
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