|
|
||||||||||||||
|
||||||||||||||
|
|
=172; =90; ?> | ||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#2 (permalink) |
|
Freelancer
|
Hmm, I don't see how it'd cause issues with the mip-mapping really. As far as I know the mip-maps would retain the 2:1 scale, like: 1024x512 > 512x256 > 256x128.
And if you need to use it on meshes that have a normal 1:1 unwrap you could simply tile the texture twice on the height in the material editor or whatever you now want.
__________________
- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
|
|
|
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |