Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Game Art > Support and Tech Discussion
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 14-03-2010, 10:58 PM   #1 (permalink)
Frequenter
aphexx's Avatar
aphexx's User Activity: 1/10
142 - 61
3dsmax Modeling Stones - Tutorial

hi,
here is a new tutorial again about highpoly stones, but now we only use 3dsmax and no sculpting software.

you will learn how to setup a fancy modeling rig only with modifiers and procedural maps.
no plugins or stuff needed.
once you setup this stuff you can produce endless variations of stones, only by changing the mappingoffset in the first displacement map.

mapping and texturing (non destructive for the highpoly, which is interesting for cg renderings) will come later as also the standard workflow to make this a game-ready asset.
i hope you like it!

See the video here
__________________
regards, sascha
my blog
aphexx is offline   Reply With Quote
The Following 5 Users Say Thank You to aphexx For This Useful Post:
Old 14-03-2010, 11:29 PM   #2 (permalink)
Frequenter
couto607's User Activity: 0/10
99 - 17
That right there is damn cool! Thanks for this.
couto607 is offline   Reply With Quote
Old 15-03-2010, 12:18 AM   #3 (permalink)
Senior Member
JBaird's User Activity: 0/10
319 - 61
That's a pretty interesting technique; I'm gonna have to try it out.
JBaird is offline   Reply With Quote
Old 16-03-2010, 09:16 AM   #4 (permalink)
New Member
QUATRO's User Activity: 0/10
3 - 0
Hey! Thank you for the amazing tutorial, the hi-poly rock is very realistic.
P.S.: are you german?
QUATRO is offline   Reply With Quote
Old 16-03-2010, 09:23 AM   #5 (permalink)
Industry Artist
doylle's Avatar
Winner of Speed Texturing 2nd Place 
doylle's User Activity: 10/10
3,373 - 3,596
As usual, solid stuff. Thanks for sharing
__________________
Environment artist - EA dice
JeroenMaton.net
Sketchbook

doylle is offline   Reply With Quote
Old 16-03-2010, 10:40 AM   #6 (permalink)
Frequenter
aphexx's Avatar
aphexx's User Activity: 1/10
142 - 61
thank you all and very nice, that you like it!
@quatro..yes i'm german, i think its obvious due to my accent
__________________
regards, sascha
my blog
aphexx is offline   Reply With Quote
Old 16-03-2010, 11:14 AM   #7 (permalink)
Frequenter
Mr.Guybrush's User Activity: 0/10
83 - 25
I'll be watching this later, i'm intrigued! Thanks in advance.

Oh and being a first time vistor to your blog, i'll be watching those mudbox videos later on too!
__________________

Last edited by Mr.Guybrush; 16-03-2010 at 11:20 AM.
Mr.Guybrush is offline   Reply With Quote
Old 17-03-2010, 01:42 PM   #8 (permalink)
New Member
MeatShield72's Avatar
MeatShield72's User Activity: 0/10
73 - 7
Holy crap! Thank you so much man. I have been recently thinking about doing some modeling procedurally like this, but had no idea where to start! You have anything on how to procedurally texture things as well?
MeatShield72 is offline   Reply With Quote
Old 17-03-2010, 02:10 PM   #9 (permalink)
Frequenter
aphexx's Avatar
aphexx's User Activity: 1/10
142 - 61
hi meatshield.
procedural diffuses are unlike more complex, than only displacements

and yes, i have something, but no video or explaining. just showing off, what is possible (well at least with my rudimental skills )
but you can download project files.

CG Environments by Sascha Henrichs: A Procedural Concrete Material #xx

and

CG Environments by Sascha Henrichs: Procedural materials in 3dsmax

for more tuts on procedurals, go to
CG Education

or these ones:
3DLuVr.com
Vertix Paint in Procedural Materials Tutorials. 3Ds Max Tutorial
__________________
regards, sascha
my blog
aphexx is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 11:19 PM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net