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#1 (permalink) |
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Frequenter
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3dsmax Modeling Stones - Tutorial
hi,
here is a new tutorial again about highpoly stones, but now we only use 3dsmax and no sculpting software. you will learn how to setup a fancy modeling rig only with modifiers and procedural maps. no plugins or stuff needed. once you setup this stuff you can produce endless variations of stones, only by changing the mappingoffset in the first displacement map. mapping and texturing (non destructive for the highpoly, which is interesting for cg renderings) will come later as also the standard workflow to make this a game-ready asset. i hope you like it! See the video here |
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#9 (permalink) |
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Frequenter
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hi meatshield.
procedural diffuses are unlike more complex, than only displacements and yes, i have something, but no video or explaining. just showing off, what is possible (well at least with my rudimental skills )but you can download project files. CG Environments by Sascha Henrichs: A Procedural Concrete Material #xx and CG Environments by Sascha Henrichs: Procedural materials in 3dsmax for more tuts on procedurals, go to CG Education or these ones: 3DLuVr.com Vertix Paint in Procedural Materials Tutorials. 3Ds Max Tutorial |
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