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Old 07-02-2010, 08:40 PM   #1 (permalink)
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Simple Kismet sequence for Lightning Effect.

Hey, I'm trying to set up a kismet sequence for a thunderstorm that causes a lightning flash at random intervals. I have manage to make the lighting work with a simple toggle light and matinee sequence. At the moment I am using a delay, and I tried connecting the sound effect back around into the start of the delay, but it won't play through a second time.

Basically what I am trying to achieve is a delay that is a random length of time between playing the matinee sequence...

My kismet knowledge is lacking at the moment...
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Old 07-02-2010, 10:34 PM   #2 (permalink)
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Hey, just use a random float for that delay and it should work as you want.
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Old 07-02-2010, 11:29 PM   #3 (permalink)
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Thanks that didn't solve the looping part, but I was able to figure it out, I just needed to check a specific box in the matinee properties.

Thanks for the help
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Old 08-02-2010, 12:44 AM   #4 (permalink)
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now i think the looping problem is resolved

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Old 08-02-2010, 12:51 AM   #5 (permalink)
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once the sound is compleated, you can put compleat -> start delay. and it will loop endlessly. Also, dont forget to put level reset on start delay aswell. Otherwise it wont have thunder next round.
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Old 08-02-2010, 06:56 PM   #6 (permalink)
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you could also toggle on and off a postproces volume with extreme white values and contrast to enhance the effect even more.

Edit: And you could use a random float value beneath the delay to randomize the effect

Last edited by sjaak; 08-02-2010 at 07:03 PM.
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Old 08-02-2010, 07:14 PM   #7 (permalink)
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Yeah, I had set it up as you say MEK and it works.



Quote:
Originally Posted by NB-DanTE View Post
now i think the looping problem is resolved

Already tried...

Quote:
Originally Posted by PixelMaster View Post
I tried connecting the sound effect back around into the start of the delay, but it won't play through a second time.
But yeah, it was a simple check box issue, that is all. Everything works Thanks for the help guys.
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