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Old 02-07-2009, 04:47 AM   #1 (permalink)
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Blood in 3ds max...

Hi

I cant seem to make a good puddle of dark red blood in 3ds max, if any one could maybe point me to a link with a tutorial or just give me some tips I would really appreciate it.

thanks
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Old 02-07-2009, 05:54 PM   #2 (permalink)
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whats the blood going to be used for, do you want a 3d pool of blood or can this be a decal in a scene?
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Old 02-07-2009, 10:36 PM   #3 (permalink)
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Its just gonna be a small puddle next to a severed ear, and its not the puddle I need help with more of the texture I cant seem to get it to look like this.....




my texture either looks transparent or is not shiney enough. If you have any advice I would appreciate very much

thanks.
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Old 03-07-2009, 10:24 PM   #4 (permalink)
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Hmm, I do remember having this problem but I can't quite remember what I did. In fact I think that I didn't completely solve it. But my advice would be to check the Bitmap Parameters (for your opacity map). I believe that you need "Mono Channel Output" to be set to alpha and "Alpha Source" set to Image alpha. That should help.

Also make sure that your image can handle an alpha (like PNG).
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Old 04-07-2009, 03:42 AM   #5 (permalink)
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DIffuse:


Opacity:


Normal:


Play with the specularity and gloss and keep them constant.
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