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#2 (permalink) |
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Senior Member
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whats the blood going to be used for, do you want a 3d pool of blood or can this be a decal in a scene?
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#3 (permalink) |
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New Member
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Its just gonna be a small puddle next to a severed ear, and its not the puddle I need help with more of the texture I cant seem to get it to look like this.....
![]() my texture either looks transparent or is not shiney enough. If you have any advice I would appreciate very much thanks.
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Damiano Sanders |
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#4 (permalink) |
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Senior Member
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Hmm, I do remember having this problem but I can't quite remember what I did. In fact I think that I didn't completely solve it. But my advice would be to check the Bitmap Parameters (for your opacity map). I believe that you need "Mono Channel Output" to be set to alpha and "Alpha Source" set to Image alpha. That should help.
Also make sure that your image can handle an alpha (like PNG). |
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