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Old 16-06-2009, 03:54 AM   #11 (permalink)
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Sorry for the bad attitude. Can you please explain to me how the selection tool is more accurate, maybe an image?

Again sorry for acting rude.
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Old 16-06-2009, 04:14 AM   #12 (permalink)
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You can simply do this yourself.
Go into photoshop and right click on the lasso tool for the three options you get.
Select the polygonal lasso tool.
Now with that selected click anywhere on your image and simple click to the next point. (follow the verts of your uv's)
Close the selection off by clicking on the point where you started.

You will now have a very accurate selection.
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Old 16-06-2009, 04:16 AM   #13 (permalink)
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I use the magic wand tool all the time, just in a controlled fashion.

What I do is have a layer that contains only the base colours of my UV islands, which I make by poly & rectangular selection tool, then just flood-filling the selections with the base colour I want for that bit of the mesh. And I make sure there's a 1px gap between each island of colour (but always make sure the colour goes beyond your UV wireframes by a few pixels on all sides). Then, when I want to select a UV island, I can just jump down to that layer and use the magic wand tool to select it.
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Old 16-06-2009, 04:37 AM   #14 (permalink)
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Is this right? If so, is it bad if I also selected the area around the island? I'm not sure if your supposed to do that. thanks
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Old 16-06-2009, 04:40 AM   #15 (permalink)
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That is exactly how the tool should work.
It is up to you how much you select and texture
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Old 16-06-2009, 04:51 AM   #16 (permalink)
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Hmm so it's ok if I did it like that? So what is the difference from using the magic wand tool? they both select the island you need.
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Old 16-06-2009, 06:05 AM   #17 (permalink)
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theres probably 4 or 5 different ways to do the it. Theres no right way, use whatever method is quickest for you. I tend to work the same way as Talon, so I have layers i can control click to load selections
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Old 16-06-2009, 06:09 AM   #18 (permalink)
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Lol, thats why it gets confusing for me, I like the method I use but I always want to go for the method that is done right and comes with a good result. Maybe texturing isn't for me =/.
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Old 16-06-2009, 06:32 AM   #19 (permalink)
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ok! threads going a bit emo
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Old 16-06-2009, 06:36 AM   #20 (permalink)
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This is what I'm on about, with the base layer containing just large areas of the underlying colour that extend a little way beyond the UV wireframe (which is on a separate layer).

It's a bit old, now, as these days I try and square off my UVs and use the rectangular selection tool when defining the colour areas so that I get a nice clean selection - the magic wand isn't so great with anti-aliased lines.

Then when I need to limit my painting to one of those parts, I can just use the magic wand on them and jump up to the layer I have my shading on and paint in that (hitting CTRL+H a couple of times will hide the "marching ant" and outlines and help you see what's happening with your painting).

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