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#12 (permalink) |
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Industry Artist
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You can simply do this yourself.
Go into photoshop and right click on the lasso tool for the three options you get. Select the polygonal lasso tool. Now with that selected click anywhere on your image and simple click to the next point. (follow the verts of your uv's) Close the selection off by clicking on the point where you started. You will now have a very accurate selection. |
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#13 (permalink) |
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Industry Artist
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I use the magic wand tool all the time, just in a controlled fashion.
What I do is have a layer that contains only the base colours of my UV islands, which I make by poly & rectangular selection tool, then just flood-filling the selections with the base colour I want for that bit of the mesh. And I make sure there's a 1px gap between each island of colour (but always make sure the colour goes beyond your UV wireframes by a few pixels on all sides). Then, when I want to select a UV island, I can just jump down to that layer and use the magic wand tool to select it. |
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#20 (permalink) |
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Industry Artist
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This is what I'm on about, with the base layer containing just large areas of the underlying colour that extend a little way beyond the UV wireframe (which is on a separate layer).
It's a bit old, now, as these days I try and square off my UVs and use the rectangular selection tool when defining the colour areas so that I get a nice clean selection - the magic wand isn't so great with anti-aliased lines. Then when I need to limit my painting to one of those parts, I can just use the magic wand on them and jump up to the layer I have my shading on and paint in that (hitting CTRL+H a couple of times will hide the "marching ant" and outlines and help you see what's happening with your painting). ![]() |
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