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#11 (permalink) |
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Senior Member
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make a square, odd-pixeled image (ie 17x17, not 16x16).
Go to the gradient tool. Click the rectangular gradient. Make a gradient from the center to the edge. Copy/Paste this into a new canvas Rotate 90 degrees. Use curves to adjust the sharpness of the knurling. Run it through a height->normal converter. For the diffuse, take that height map, add some noise/clouds (not at full strength, use a soft-light or something) and then use the height map as a mask for wear on the paint. I wouldn't use Ben's photo ref because that has a lot of perspective in it. If you want to use photo ref make sure its of knurling on a flat surface. |
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#14 (permalink) |
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Senior Member
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I have to disagree with you on this Ben. That photo has a lot of perspective, rendering over 60% of it useless. then there's the reflection that makes it so that you can't make a a correct normalmap out of it. I think it really is easier to just make a decent pattern that allows for perfect normalmaps. Then some layerstyles can help you achieve the right diffuse and spec. And imperfections, well just use a grungy overlay on at least the heightmap for the normals ?
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#18 (permalink) | |
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Industry Artist
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Quote:
Why on earth would I use the 60% of the map that was distorted? Obviously I would paint out the lighting and tile it up The key word I used in my post was PERSONALLY. That is the method I use at work all the time I would personally never use a photoshop pattern on top of a high res photo texture, doesn't mean its wrong. Last edited by benclark; 13-06-2009 at 09:25 AM. |
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#20 (permalink) | |
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Senior Member
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Quote:
In the end all that matter is the results, and there are plenty of photos I use for patterns and texture. That particular photo requires way too much cleanup for me. Its easier for me to paint a quick pattern and use that as a base with the proper shape and then layer on photos, rather than trying to clean up a photo. |
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