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Old 11-06-2009, 07:21 AM   #1 (permalink)
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Version Control for Game Art

Hi All,

Can anybody recommend some Version Control app that you would consider being "industry standard" for Game Art. We want to use some sort of version control for mainly our .max files and also our textures and maps.

Thanks in advance
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Old 11-06-2009, 08:08 AM   #2 (permalink)
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I believe Alienbrain or Perforce are the industry heavyweights for version control.

Alienbrain's a little more friendly but Perforce is more efficient.
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Old 11-06-2009, 08:38 AM   #3 (permalink)
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Hi Talon,

Thanks. We are actually evaluating Perforce at the moment. Will also look at Alienbrain.
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Old 11-06-2009, 09:48 AM   #4 (permalink)
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Alienbrain wins that fight for me. So much better than perforce for textures
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Old 12-06-2009, 07:30 AM   #5 (permalink)
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Out of curiosity: do these apps do something more than just locking art files to prevent overwriting? We use Tortoise SVN here and well, there's not much more there than a simple mechanism to prevent people working on the same thing overwrite each other's stuff.
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Old 13-06-2009, 08:38 AM   #6 (permalink)
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It's essentially that, yes. Keeps a history of updates and lets you check out/lock files. Although AB has previews of files and a full interface (rather than Tortoise's directory based one) so it's a bit better for artists.

Perforce has some plugins which let it do that, but I've yet to mess with them.

The best one I've used so far though is the built in one with the BlitzTech engine.
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