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Old 10-11-2012, 03:56 PM   #11 (permalink)
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It's been some time, I started doing some drawing and sketching practice lately, but hey here have another wip shot!
I had to remodel some parts and there are still pinching problems and so on but I will tackle them later on

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Old 10-11-2012, 03:58 PM   #12 (permalink)
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damn it double post -.-
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Old 21-11-2012, 12:51 PM   #13 (permalink)
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Finally I got more time to model on that piece. Finished the magazine, the magazine ejection and the trigger. Also I punshed in some screwholes and build some screws. Those are slotted, they were a pain to model although they are very simple. Does anyone know a good way to model them? I know I could have floated the holes + the screws but I wanted to practice cutting holes. I am not really sure if this is the right way to cut for rounded surfaces, but the smoothing looks decent so I left it.

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Old 24-11-2012, 11:18 PM   #14 (permalink)
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Quote:
Originally Posted by hamzaaa View Post
Also I punshed in some screwholes and build some screws. Those are slotted, they were a pain to model although they are very simple. Does anyone know a good way to model them? I know I could have floated the holes + the screws but I wanted to practice cutting holes. I am not really sure if this is the right way to cut for rounded surfaces, but the smoothing looks decent so I left it.
First, don't bother making the grooves in the screws. You can use this and do it in post much easier. You can still make the cylinders for the screws, but the grroves are a pain so don't even waste the time.

As for the screw holes, just remember that equal sides will smooth to equal curves, i.e. a perfect square smooths to a perfect circle (pentagon, hexagon, octagon, etc). Same goes for the support edges (for the most part). Keep that in mind and cutting good screw holes will be much easier.
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Old 25-11-2012, 02:59 AM   #15 (permalink)
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Hey,

thanks for your post. I am still sticking to modelling most things just for the sake of modelling practice.
I will try to implement more efficient techniques in my workflows step by step. More updates to come!
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Old 26-11-2012, 09:51 AM   #16 (permalink)
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Another update, there are still some problem areas but right now I am focussing on getting everything progressed. Crits welcome as always

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Old 28-11-2012, 03:13 PM   #17 (permalink)
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Made some more progress today. I still forget to use MOAR GEO when it comes to extruding from cylinder so I have some pinching here and there. Maybe I will fix it later but it is really small so maybe I just leave it and take the experience for my next model

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Old 28-11-2012, 04:28 PM   #18 (permalink)
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Lol at MOAR GEO. Somebody's been referencing the Polycount sub-d thread

You have excellent shapes and it looks like you're coming right along nicely. I don't see any pinching here, so remember not to view the model to close. Examine it from a realistic in-game viewing angle/distance, and you can save some time as many small errors won't be seen. Obviously, it's a good habit to work out the errors but time is money!

Also, the obligatory crit about edge width incoming...

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Old 30-11-2012, 07:08 AM   #19 (permalink)
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Yeah I will have to go over my edges once again. I think MOAR GEO and LOOK AT YOUR EDGE WIDHTS are some of the most occurring problems
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Old 02-12-2012, 05:48 PM   #20 (permalink)
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Made some more progress the last days. I think I will finish the Highpoly in the next days. I still have to double check the edge widths (especially at the attachment clamp) and add some little screws and get the pinching sorted out.

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