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#11 (permalink) |
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Frequenter
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- 83
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It's been some time, I started doing some drawing and sketching practice lately, but hey here have another wip shot!
![]() I had to remodel some parts and there are still pinching problems and so on but I will tackle them later on |
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| The Following User Says Thank You to hamzaaa For This Useful Post: |
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#13 (permalink) |
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Frequenter
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Finally I got more time to model on that piece. Finished the magazine, the magazine ejection and the trigger. Also I punshed in some screwholes and build some screws. Those are slotted, they were a pain to model although they are very simple. Does anyone know a good way to model them? I know I could have floated the holes + the screws but I wanted to practice cutting holes. I am not really sure if this is the right way to cut for rounded surfaces, but the smoothing looks decent so I left it.
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| The Following User Says Thank You to hamzaaa For This Useful Post: |
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#14 (permalink) | |
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Forum Leader
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Quote:
As for the screw holes, just remember that equal sides will smooth to equal curves, i.e. a perfect square smooths to a perfect circle (pentagon, hexagon, octagon, etc). Same goes for the support edges (for the most part). Keep that in mind and cutting good screw holes will be much easier.
__________________
My Portfolio Game-Artist.Net on Facebook A mind, once stretched by an new idea, never regains its original dimensions.
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#15 (permalink) |
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Frequenter
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Hey,
thanks for your post. I am still sticking to modelling most things just for the sake of modelling practice. I will try to implement more efficient techniques in my workflows step by step. More updates to come! |
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| The Following User Says Thank You to hamzaaa For This Useful Post: |
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#17 (permalink) |
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Frequenter
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Made some more progress today. I still forget to use MOAR GEO when it comes to extruding from cylinder so I have some pinching here and there. Maybe I will fix it later but it is really small so maybe I just leave it and take the experience for my next model
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| The Following User Says Thank You to hamzaaa For This Useful Post: |
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#18 (permalink) |
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Forum Leader
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Lol at MOAR GEO. Somebody's been referencing the Polycount sub-d thread
![]() You have excellent shapes and it looks like you're coming right along nicely. I don't see any pinching here, so remember not to view the model to close. Examine it from a realistic in-game viewing angle/distance, and you can save some time as many small errors won't be seen. Obviously, it's a good habit to work out the errors but time is money! Also, the obligatory crit about edge width incoming... ![]()
__________________
My Portfolio Game-Artist.Net on Facebook A mind, once stretched by an new idea, never regains its original dimensions.
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| The Following User Says Thank You to Polygoblin For This Useful Post: |
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#20 (permalink) |
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Frequenter
![]() 100
- 83
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Made some more progress the last days. I think I will finish the Highpoly in the next days. I still have to double check the edge widths (especially at the attachment clamp) and add some little screws and get the pinching sorted out.
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| The Following User Says Thank You to hamzaaa For This Useful Post: |
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