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#1 (permalink) |
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Forum Leader
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Near-Future Guns
I'm developing three guns for an indie FPS. They are intended to be near future alternate-reality weapons (think Halo or Doom, with bullets).
The first one I'll be doing is the AR. Was feeling close to finished on the hipoly, so I thought it'd be a good time to request some feedback. ![]() I designed the concept myself with two mag versions, first being the extended mag. ![]() Any crits would be greatly appreciated. I should note that I will do a once-over for proper edge thickness as I do the LP, so if you want to point out some edges that are too tight, please be specific.
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My Portfolio Game-Artist.Net on Facebook A mind, once stretched by an new idea, never regains its original dimensions.
Last edited by wolfsage; 02-12-2012 at 12:30 PM. |
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#5 (permalink) |
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Forum Leader
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Thanks Torch and Swag. I've gotten some suggestions to improve the foregrip and trigger guard, so I may be touching it up a bit.
@David_Sola - Thanks, man. Here's the wires: ![]()
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My Portfolio Game-Artist.Net on Facebook A mind, once stretched by an new idea, never regains its original dimensions.
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#8 (permalink) |
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Forum Leader
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Ah, thanks dudes! Thanks for the plug too, kanga! I'm honored
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My Portfolio Game-Artist.Net on Facebook A mind, once stretched by an new idea, never regains its original dimensions.
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#9 (permalink) |
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New Member
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Cool work
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Thanks & Regards, Bhushan Arekar. http://bhushanarekar.cghub.com/images/ Available For Freelance. |
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#10 (permalink) |
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Forum Leader
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Thanks BA!
Here's an update. Got my low poly ready to animate, and baked all the maps out. Starting to speed up my workflow there (thankfully). ![]()
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My Portfolio Game-Artist.Net on Facebook A mind, once stretched by an new idea, never regains its original dimensions.
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