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#12 (permalink) |
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@Jocker
I'm extremely grateful for your feedback and your posting speed. I'm including this project in a demo reel I've to send this 25 of October and it's totally interesting having someone to see it from another point of view. I'm presenting the render elements I'm able to show. Somehow I can't manage to presentate the shadow render properly. Anyway, It's more or less like the ones you saw on the previous renders. So, let it be, the: DIFFUSE ![]() REFLECTION ![]() ALPHA ![]() AMBIENT OCLUSSION ![]() WIREFRAME ![]() The plan is to show a complete turn-around, with the full lighting phases of a day light, then another one, half wireframe, half ambient occlusion. This will be about 20 seconds lenght, more or less. Please, excuse me for not having time to properly present the shadow and material id's render. I'm about to do a family weekend trip and I won't be back in Madrid till tomorrow 20:00, or so. I hope everything is ok! Have a nice weekend! p.s.- Btw, i've changed the camera angle so we can see it more in a 3rd person view, that "flavours" the projet with a more "Mobile-app" aesthetics, I think. |
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#14 (permalink) |
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New Member
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@jocker You won't believe how cool is the render being! I'm so happy! It's seems like a child's dream, or so! I'll post it here before the weekend!
Btw, I'm front page in WIP! I feel happy! So proud! (Maybe it's a mechanical thing and I should not be doing so much noise, but... I can't help it!) |
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#15 (permalink) |
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New Member
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Well, people! I can finally, happily present the final render of the project. I link you to my portfolio, so If you see something not proffesional in the manners or so, I'll be glad to thank you for your feedback!
Circus Alberto Roca I hope you like it! ![]() Anyway, here's the embedded: https://vimeo.com/51788183 |
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#16 (permalink) |
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Forum Leader
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Looks good Xenote. I could definitely see this on a tablet/phone game.
The color palate you have is very nice too.
__________________
Francois Stelluti - 3D Environment Artist |
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| Tags |
| cartoonish, circus, low poly modeling, mobile game, videogame |
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