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Old 02-10-2012, 07:19 AM   #1 (permalink)
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UDK forest and landscape

Edit lastest screenshot:


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Heres my most recent project in UDK, I used world machine, blender, photoshop, mudbox, 3D coat, UDK and meshlab for this enviroment.
please comment, crit and let me know what you think!








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Last edited by wolfsage; 11-10-2012 at 11:42 AM.
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Old 04-10-2012, 09:35 AM   #2 (permalink)
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Looks great! Not really anything I see to critique Love the look of your rocks. Care to share a little bit on your sculpting process for them?
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Old 05-10-2012, 01:26 AM   #3 (permalink)
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Realy cool stuff......I like the terrain..but textures need more enhance..... Keep up good work...
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Old 08-10-2012, 12:10 PM   #4 (permalink)
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thanks for the feedback guys, the rock was made using this technique Rock modeling techniques [Part 1/5] - YouTube.
the rock uses the same material setup as one of the rocks from the night and day map that really makes the cracks and details pop.
heres an update completly redid the lighting and added a new prop to the scene


heres a quick flytrough UDK landscape and forest - YouTube
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Old 08-10-2012, 03:03 PM   #5 (permalink)
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Lovely work
Plugged

Cheers
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Old 08-10-2012, 03:25 PM   #6 (permalink)
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ohh very cool
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Old 08-10-2012, 04:18 PM   #7 (permalink)
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thank you guys! quick question, does anyone have any experience in a game art/design degree (in England), more specifically courses they would recommend/avoid. I am interested in the game art course at teesside so if anyone has been there it would be nice to hear what it is like.
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Old 08-10-2012, 05:53 PM   #8 (permalink)
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Nice rock!
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Old 08-10-2012, 09:18 PM   #9 (permalink)
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great work..
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Old 09-10-2012, 02:16 AM   #10 (permalink)
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Really Awesome work . I have been trying to produce similar patches of grass on my church scene but with little luck. How did you produce the alphas for the grass so precisely if you don't mind my asking?
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