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#23 (permalink) |
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Senior Member
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This is for my dissertation, i'm tackling human anatomy, really interested in this area, learning as much as i can so communication is easier and my knowledge of anatomy and hard surface modelling is at a higher standard.
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| The Following User Says Thank You to MrN For This Useful Post: |
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#25 (permalink) |
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Administrator
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Great work!
Looks like the character work you are doing is improving by leaps and bounds. If you are set on studying anatomy I can see it is going to be very useful to you. The figure above is nice. The ribcage looks a bit too shallow in the side view on the naked version atm. The leg profile in that shot is missing some opposing curves to give it the shape you want I think. Keep posting man its going great. Also hit edit on the post where you see no pics and you will find the links you put between the tags might not be working. |
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| The Following User Says Thank You to kanga For This Useful Post: |
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#26 (permalink) | |
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Senior Member
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Quote:
This is the newer version of the head. ![]() And the update on the body, previous to this crit. ![]() I'm doing a dissertation on anatomy, posted here Thanks. |
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| The Following User Says Thank You to MrN For This Useful Post: |
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#27 (permalink) |
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Senior Member
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So I've gone back to the anatomy stage, i really wasn't happy with it after reading the very helpful crit from you Kanga
Also, i think using zsketch to block out the hair first is far easier and more efficient than i expected it would have been. ![]() |
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#29 (permalink) |
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Senior Member
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Thanks Kanga. I've been watching your youtube videos, pretty damn good vids I must say.
![]() Blocked in the wrinkle folds in the boots and the suit. I'm in the process of modelling the Walther P99 and just designing a sword for her on paper, hopefully i'll be able to make it look rad. |
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