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Old 03-07-2012, 09:04 AM   #11 (permalink)
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Thanks airage ! This is how i assigned the textures :

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Old 04-07-2012, 06:16 AM   #12 (permalink)
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beginning the texture operation ....
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Old 05-07-2012, 06:53 AM   #13 (permalink)
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do you think i could do some rust on the roof , and texture +Normals some nails on wooden planks ? What do you think about it so far ?

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Old 05-07-2012, 08:53 AM   #14 (permalink)
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HighPoly Rocks that will hold the house . Later will bake them in low poly mesh.

roof detail
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Old 05-07-2012, 12:05 PM   #15 (permalink)
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Nice roof texture, works real good.

Was there a high poly version of this?
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Old 05-07-2012, 12:23 PM   #16 (permalink)
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Was there a high poly version of this?[/quote]

only the roof and the barrels was baked from a high poly model .
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Old 05-07-2012, 02:50 PM   #17 (permalink)
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nice progression here!
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Old 09-07-2012, 08:37 AM   #18 (permalink)
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i've got stuck at the rocks !

Hi ! So lately i've trying to find the best way to make a low version of the rocks that are under the house , but until now nothing happened. Could you give me some advice on how i possible make a low poly version of the rocks . Thanks !
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Old 09-07-2012, 09:49 AM   #19 (permalink)
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Since there is a LOT of stuff that keeps your eyes off of those rocks, I'd suggest to make a tileable version. Maybe model a 1/4 part (One corner, with each edge running till the half) and make it seamless.

Then bake this on a lowpoly corner, and make sure it is tiled seamless.

At least that's how I'd do it.
If it's not clear, I try to make a picture later..
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Old 10-07-2012, 01:54 AM   #20 (permalink)
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i'd really appreciate if you could make a picture because i don't realy get it from what you said . Thanks !
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