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Old 06-11-2009, 10:07 PM   #51 (permalink)
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nice mood already from your camera placement, can't wait to see more!
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Old 12-11-2009, 03:34 PM   #52 (permalink)
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Quote:
Originally Posted by turtlepaste View Post
nice mood already from your camera placement, can't wait to see more!
thanks man !



So guys back with a light pass. I'm probably put the decay of the lights to something like 2.1, and i'll be replacing the white box with a large generator. I might put orange lights at the bottom the generator, still deciding on that.

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Old 12-11-2009, 04:01 PM   #53 (permalink)
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woah this is really nice!
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Old 12-11-2009, 07:15 PM   #54 (permalink)
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Ooh, great, fun to see them in a scene.. The square stuff in the wall in the back makes me think it's the floor...
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Old 13-11-2009, 11:06 AM   #55 (permalink)
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Hey mistry, just a quick question while you are working on your hard surface models are you looking at reference often? How much reference gathering do you do while you are working on a project?
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Old 13-11-2009, 02:34 PM   #56 (permalink)
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very good modeling and especially texturing on your props.

This last scene is starting to look pretty awesome
keep it up
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Old 15-11-2009, 09:39 PM   #57 (permalink)
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Jimi: Thanks, i'll was original a floor design that im re-using for the walls and ceiling.

turtlepaste:
Thanks ! I look the concept art that i created for this project all the time, i always have up and displayed on my second monitor. I gather as much cool looking stuff as possible. I think i printed of about 80 pages worth of industrial to do my concepts.

ravenslayer: Thanks man !

Back with a little update. Fixing the textures on the tower/pillar. Its still a WIP !

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Old 17-11-2009, 06:41 PM   #58 (permalink)
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Here is my High Poly center piece
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Old 18-11-2009, 12:50 PM   #59 (permalink)
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you high poly models are really impressive. I really like the flow of this model, its has a really interesting silhouette, can't wait to see it in there instead of that placeholder!
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Old 18-11-2009, 07:32 PM   #60 (permalink)
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I must say that I have been looking at your recent assets for the past couple days and while I think that the high poly models and texture work are top notch, I still find myself bothered by the color scheme that you've chosen.

In particular the dark red that you've picked really stands out in a negative. Maybe it's just me, but I would either try to decrease the value of the red (make it darker) or add another complementary or monochromatic color to balance things out. Again maybe it's just me but right now I just see a bunch of grays with a dark red color (and a little yellow).

Besides that I love your work.
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