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#21 (permalink) |
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Senior Artist
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I use offset too, but it's a really obscure filter and a lot of people don't know about it. I guess if you chop it up by hand you could choose which goes in which corner, too, but that's really not a big deeal. Either way you only save a little bit of time with offset anyways.
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#22 (permalink) |
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Game-Artist.net Staff
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Read the thread, dudes
![]() "The reason why i don't use the offset filter is that when you use the offset filter your image is merged together in 1 layer. I personnaly find it easier to just switch between layers, rather than making selections over and over again to work with dodge/burn. I could slice them up after i use the offset filter, but that wouldn't realy save time." |
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#23 (permalink) |
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Mod Leader
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- 22
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Looks quite similar to my work flow.
Good tutorial, and good textures!About the offset filter, I rarely use it myself. Keep in mind that not EVERYone has a version of Photoshop with offset. Some still use older versions that might not have it, and so an alternative is always good to have. |
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LinkBack to this Thread: http://www.game-artist.net/forums/spotlight-articles/892-tutorial-create-tileable-texutres.html
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