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Old 30-04-2007, 08:39 PM   #21 (permalink)
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I use offset too, but it's a really obscure filter and a lot of people don't know about it. I guess if you chop it up by hand you could choose which goes in which corner, too, but that's really not a big deeal. Either way you only save a little bit of time with offset anyways.
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Old 30-04-2007, 08:41 PM   #22 (permalink)
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Read the thread, dudes

"The reason why i don't use the offset filter is that when you use the offset filter your image is merged together in 1 layer. I personnaly find it easier to just switch between layers, rather than making selections over and over again to work with dodge/burn. I could slice them up after i use the offset filter, but that wouldn't realy save time."
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Old 11-06-2008, 09:17 AM   #23 (permalink)
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Looks quite similar to my work flow. Good tutorial, and good textures!

About the offset filter, I rarely use it myself. Keep in mind that not EVERYone has a version of Photoshop with offset. Some still use older versions that might not have it, and so an alternative is always good to have.
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Old 12-06-2008, 08:45 AM   #24 (permalink)
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Just been reading this and its been very helpful to me.

Thanks.
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Old 17-01-2009, 01:34 PM   #25 (permalink)
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I have a DirectX card with all the latest drivers, and 3Ds Max 2009 Design configured for Direct3D...

Why I can't see the directX manager rollout??? As I can see, in the help file, there is info for this rollout, but I can't find it!

pretty weird...
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Old 19-01-2009, 02:13 AM   #26 (permalink)
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I use offset too, but it's a really obscure filter and a lot of people don't know about it.
Nothing obscure about it at all! All it does is move pixels in your input amounts. It's also useful for spacing things out evenly, for example if I draw a vertical line and I want to nudge it 12 pixels to the right on my canvas, I select the line layer>offset filter>horizontal +12px. It's a very simple filter. What makes it useful for texture tiling is whatever is pushed off the canvas is pushed back on on the opposite side, so if you offset the image in both vertical and horizontal directions in exactly %50 of the image size (256px of a 512px image) anything on the outside of the image is offset into the very center, and thus exposing the seam.
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Old 19-01-2009, 06:42 AM   #27 (permalink)
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Originally Posted by Pankake View Post
Nothing obscure about it at all! All it does is move pixels in your input amounts. It's also useful for spacing things out evenly, for example if I draw a vertical line and I want to nudge it 12 pixels to the right on my canvas, I select the line layer>offset filter>horizontal +12px. It's a very simple filter. What makes it useful for texture tiling is whatever is pushed off the canvas is pushed back on on the opposite side, so if you offset the image in both vertical and horizontal directions in exactly %50 of the image size (256px of a 512px image) anything on the outside of the image is offset into the very center, and thus exposing the seam.
I use it for the seams as well, really nice tool for that, back before I knew about it, I had some really bad 'solutions' which actually just made tiling more obviously. But I never used it for moving something x amount of pixels, since it would move the whole layer and I usually have something else on it. I usually end up selecting the part I need to move and move it by count and arrowkeys.
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Old 10-09-2010, 07:12 AM   #28 (permalink)
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Great tutorial, i was searching for one everywhere.
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LinkBack to this Thread: http://www.game-artist.net/forums/spotlight-articles/892-tutorial-create-tileable-texutres.html
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