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#1 (permalink) |
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Senior Artist
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Tutorial: Game and Mod Development Basics
This is one of my classic articles. I will follow-up with any questions.
Game and Mod Development Basics I see many game and mod ideas out there that defeat themselves by missing the basics of game development. This was written to briefly cover those basics. So you want to make a game? Most games today follow the same rules. 3D environments, running and jumping, vehicles, online play, killing with guns, and so on. Aim to create something similar to a game you are inspired by. For example, an RPG with realtime combat like Baldur's Gate. Game Modification (mods) Pick a game to modify that has the gameplay features you want. For example, if you want to make an FPS game like Unreal Tournament, make a mod for it. The engine is already capable of all the rendering, networking, combat, vehicles, tools and community you need to make almost anything. Popular games with large communities ensures that a lot of people will play your game. Mods also offer the developer a scalable level of development from small alterations to total conversions. Standalone Game There are many freeware, shareware, and open source 3D engines available for use in creating your own standalone game. Beyond that, a programmer may still want to create their own game engine. Any of these options allows the freedom to release a playable game anyone can download and play. More pre-production work will be required to get the game started without the assets of a mod, but allows the game's feel and style to truly stand out. Development Game and mod development occurs in distinct stages, such as.
Using a website A website can be a powerful tool to announce a game's development, release the game, recruit talent, and seek publishing. A web design that uses images from the game with latest downloads/demos as the main focus gives the user an instant idea of what the game is like, and access to playing it. Make certain that you are easy to contact, and credit anyone who contributed to the project. A few brief paragraphs about storyline and game play is enough, but let your game tell the story, not the web site. Add a recruitment/jobs page if you need help. Be sure to be descriptive, explaining all aspects of the position. There are many community sites and forums for game developers that specialize in what you need. Most have a mod/requests forums where you can post a link back to this page. Tips and Rules
There are plenty of great games, engines and people ready to make your game happen, and you can do it all yourself. It's hard work staying strong to lists and schedules, but with self motivation and discipline, anyone can make it happen. |
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| The Following 19 Users Say Thank You to chris holden For This Useful Post: |
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#2 (permalink) | |
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Artist
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so true. i was on an independant game company art team a while ago, after the project fell through the guy who was the lead artist took me under his wing and became a mentor to me. not long after the game fell through he got snapped up by Red Storm. after a few weeks of intense mentoring from him i managed to land my first job. and this all came from working on an independant game. i encourage anyone wanting a job to keep an eye out for anyone hiring for a mod or independant game. at the very least if your work isnt good enough they will tell you and maybe sugest what you can do to get it better. which will help you get a job later on down the track. awesome article cris. eagle4 |
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#3 (permalink) | |
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Amateur Artist
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#4 (permalink) |
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Game-Artist.net Staff
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Good read, Chris, nice one. I definitely gotta recommend to everyone to get involved in a mod.
It's extremely good fun and a hell of a learning experience for people inexperienced in game art and team working. There's nothing better than working on a game that you'd want to play. It also helps show dedication and passion for games to prospective employers. If you're willing to work on a free game in your spare time just because you want to make games, that's solid proof of your love for games and exactly the kind of attitude games companies want to see. Just make sure your mod sees release, you gotta show that you can see things through to the end ![]() |
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#6 (permalink) | |
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Industry Artist
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Quote:
![]() Nice read, a lot of truth in this. |
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#7 (permalink) |
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Grumpy Captain Awsome
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lol not a lot of truth it shows only the truth.
Good article I never started a mod on my own but i participated in a few and it helped me a lot in terms of learning how to do things. From there i aslo got to know people and now im in the industry as well so yeah it probably is one of the easier ways to get in ![]() |
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#8 (permalink) |
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Artist
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heh chris, thats really a good article! it gave me some ideas of what to expect when developing a game. i do have a question that keeps bugging me. say if you have a general idea of a game, how do you come about creating the game play? Doing the level design for the game 1st? or probably do some sketches on how the world or enviornment should look like then go into the level design?
thanks chris |
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#9 (permalink) | |
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Game-Artist.net Staff
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That'd document an overall summary of the game type, core gameplay features, major story arcs, gameplay and design aims/goals, considerations, etc... Then you add to it and refine it as you go along and you get more ideas and happy coincidences coming up. |
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| The Following User Says Thank You to Talon For This Useful Post: |
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#10 (permalink) |
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Senior Artist
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stylize: Build test zones, such as simple, block rooms that are only collision. These are for designers and programmers to work together to setup game play. Making gameplay work requires no real art since monsters and objective items can by represented with glowing blocks to later be replaced with art. At the same time, artists and programmers can be building and testing art styles within the game to make sure everything is rendering properly, shaders, animations, etc. You can put the two together (design and art) to have a proof of concept demo or alpha.
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| The Following 2 Users Say Thank You to chris holden For This Useful Post: |
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