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Old 04-09-2008, 03:27 AM   #1 (permalink)
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Tutorial: The Ten Top Tips of Texturing...


This article covers the most common flaws in texturing, and an easy way to fix them.
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Old 04-09-2008, 04:46 AM   #2 (permalink)
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Great read and very useful to me. Thanks.
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Old 04-09-2008, 05:04 AM   #3 (permalink)
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Good stuff, dude.

One other one point I'd add is scale.

Not just texel density, but the size of details on a texture relative to the mesh.

I see a lot of people doing photosourced texturing where the thought process must go something like "I need a rust texture. CGTextures > Rust. Here's the rustiest metal I can find. Copy/paste. Done."

And you end up with an entire burnt out car wreck textured with about 1 square foot of rust because they've copy and pasted a close-up rust pic straight onto the full unwrap of a car.

So, keep in mind that the amount of surface area covered by the photograph should be the same amount of surface area that the entire photograph covers on your mesh.
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Old 04-09-2008, 06:20 AM   #4 (permalink)
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Very nice article. Even though I think I knew most things it is helpfull.
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Old 04-09-2008, 09:07 AM   #5 (permalink)
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Seriously doylle, you're amazing, that was a fantastic tutorial, thanks a million!
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Old 04-09-2008, 09:40 AM   #6 (permalink)
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All the models on the banner images seem to be flipped over, so the text is back to front :P

Either that, or Dennis made a nice Jaxdod
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Old 04-09-2008, 09:43 AM   #7 (permalink)
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very nice article, will help me in the contest alot.
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Old 04-09-2008, 09:46 AM   #8 (permalink)
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Very nice indeed! thanks for the tips
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Old 04-09-2008, 10:08 AM   #9 (permalink)
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Quote:
Originally Posted by glynnsmith View Post
All the models on the banner images seem to be flipped over, so the text is back to front :P

Either that, or Dennis made a nice Jaxdod
Haha, yes I noticed that too, somebody probably flipped the render. :P
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Old 05-09-2008, 11:20 PM   #10 (permalink)
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Good work on the article doylle! look foward to seeing more articles by you!
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