Forums Aritcles
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Main > Spotlight Articles
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 09-04-2008, 03:27 AM   #1 (permalink)
Game-Artist.net Admin
doylle's Avatar
Winner of Speed Texturing 2nd Place 
doylle's User Activity: 10/10
2,386 - 345
Tutorial: The Ten Top Tips of Texturing...


This article covers the most common flaws in texturing, and an easy way to fix them.
doylle is offline   Reply With Quote
Old 09-04-2008, 04:46 AM   #2 (permalink)
Senior Artist
sarge mat's Avatar
sarge mat's User Activity: 3/10
775 - 31
Great read and very useful to me. Thanks.
sarge mat is offline   Reply With Quote
Old 09-04-2008, 05:04 AM   #3 (permalink)
Game-Artist.net Staff
Talon's Avatar
Golden Star Winner of Speed Texturing 
Talon's User Activity: 10/10
2,696 - 461
Good stuff, dude.

One other one point I'd add is scale.

Not just texel density, but the size of details on a texture relative to the mesh.

I see a lot of people doing photosourced texturing where the thought process must go something like "I need a rust texture. CGTextures > Rust. Here's the rustiest metal I can find. Copy/paste. Done."

And you end up with an entire burnt out car wreck textured with about 1 square foot of rust because they've copy and pasted a close-up rust pic straight onto the full unwrap of a car.

So, keep in mind that the amount of surface area covered by the photograph should be the same amount of surface area that the entire photograph covers on your mesh.
__________________
> My Portfolio
> Hull-Breach Lead Modeler
> Supporter of good crits.
Talon is offline   Reply With Quote
The Following User Says Thank You to Talon For This Useful Post:
Old 09-04-2008, 06:20 AM   #4 (permalink)
Amateur Artist
TheCorey's Avatar
Winner of Speed Texturing Winner of Speed Texturing 
TheCorey's User Activity: 2/10
156 - 17
Very nice article. Even though I think I knew most things it is helpfull.
TheCorey is offline   Reply With Quote
Old 09-04-2008, 09:07 AM   #5 (permalink)
Mod Leader
AlexanderSmith's Avatar
AlexanderSmith's User Activity: 2/10
281 - 22
Seriously doylle, you're amazing, that was a fantastic tutorial, thanks a million!
AlexanderSmith is offline   Reply With Quote
Old 09-04-2008, 09:40 AM   #6 (permalink)
Game-Artist.net Staff
glynnsmith's Avatar
Golden Star Winner of Speed Modeling 
glynnsmith's User Activity: 10/10
1,405 - 148
All the models on the banner images seem to be flipped over, so the text is back to front :P

Either that, or Dennis made a nice Jaxdod
glynnsmith is offline   Reply With Quote
Old 09-04-2008, 09:43 AM   #7 (permalink)
Artist
Mtg_kirin's User Activity: 3/10
63 - 4
very nice article, will help me in the contest alot.
Mtg_kirin is offline   Reply With Quote
Old 09-04-2008, 09:46 AM   #8 (permalink)
Tom
Game Art Student
Tom's User Activity: 8/10
381 - 22
Very nice indeed! thanks for the tips
Tom is offline   Reply With Quote
Old 09-04-2008, 10:08 AM   #9 (permalink)
Mod Leader
AlexanderSmith's Avatar
AlexanderSmith's User Activity: 2/10
281 - 22
Quote:
Originally Posted by glynnsmith View Post
All the models on the banner images seem to be flipped over, so the text is back to front :P

Either that, or Dennis made a nice Jaxdod
Haha, yes I noticed that too, somebody probably flipped the render. :P
AlexanderSmith is offline   Reply With Quote
Old 09-05-2008, 11:20 PM   #10 (permalink)
Game Art Student
sampson's Avatar
Winner of Speed Texturing 
sampson's User Activity: 8/10
411 - 30
Good work on the article doylle! look foward to seeing more articles by you!
__________________
> To steal ideas from one person is plagiarism, to steal ideas from many is research.

Tutorial - Ambient Occlusion in MAX
My Sketchbook Thread
Portfolio
sampson is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 01:26 AM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net