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#1 (permalink)
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loves polygons
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Tutorial: Introduction to Normal Mapping
Quote:
Last edited by andrei313; 09-08-2007 at 04:48 PM. |
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#2 (permalink) |
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New Member
![]() 33
- 66
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this is a nice mapping tut man
happy me ive been searching a long while for this kinda tutorials ![]() |
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| The Following 40 Users Say Thank You to bart013 For This Useful Post: |
Agelaltax,
anginaprinzen,
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ZOLOFT
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#3 (permalink) |
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Industry Artist
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fantastic tutorial! couldn't have done it better myself
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| The Following 40 Users Say Thank You to Generalvivi For This Useful Post: |
adollfDriereeRaky,
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oscildGoolo,
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sornGualrourl,
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Taraoptiova,
vugabushplauh,
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ZOLOFT
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#4 (permalink) |
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Amateur Artist
![]() 475
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Very nice tutorials, i just dont know all the terms. First have to find out the meaning of the terms.
Thanks for the tutorial, i can use this for making techtextures |
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| The Following 40 Users Say Thank You to Nysuatro For This Useful Post: |
anginaprinzen,
Appetrycype,
ArresteOrassy,
assorlert,
BorkEmborry,
Burfarbiree,
cealloowded,
Coassyinseste,
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olgasitchene,
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Renaipttize,
RussianTiger,
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swistekat,
tondordinkesk,
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Wydaoajxz
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#5 (permalink) |
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Frequenter
![]() 87
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Very nice tutorial, I will post my results as soon as I give this a try. Project week atm though.
__________________
Level Designer - Ubisoft Toronto |
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| The Following 40 Users Say Thank You to Dark For This Useful Post: |
adollfDriereeRaky,
anginaprinzen,
antonpopov,
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#6 (permalink) | |
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loves polygons
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Quote:
__________________
http://www.andrei313.com |
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| The Following 42 Users Say Thank You to andrei313 For This Useful Post: |
Acuttodub,
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#7 (permalink) |
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Amateur Artist
![]() 475
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Thanks man, i really appreciate this.
But i think its more of a translateproblem for me. Some english things i dont understand. But can i make a request ? It would be great if someone could record this steps in a video tutorial. Without comments just that we can see the written tutorial and see on the video how you can do. That would be the best combination ever and it would help me very much. |
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| The Following 40 Users Say Thank You to Nysuatro For This Useful Post: |
Amehoobrell,
anginaprinzen,
Appophave,
Authohoxy,
BapeimpumbRib,
bimiplopedo,
Burfarbiree,
cealloowded,
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voloroyasse,
Weerfathe
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#8 (permalink) |
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New Member
![]() 4
- 29
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Wow really great tutorial this really helps me.
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| The Following 29 Users Say Thank You to Jiro For This Useful Post: |
anginaprinzen,
antonpopov,
Appophave,
Assisaessen,
bosston812,
capGincincjaf,
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#9 (permalink) |
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Senior Member
![]() 277
- 268
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Somehow, I won't work for me..
When I activate "DX Display of standard material" my box becomes a triangulated wireframe. When I uncheck it, it looks just like a normal.. wait, that might be the wrong term.. it looks like a ordinary box. |
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| The Following 34 Users Say Thank You to Insulaner For This Useful Post: |
Agelaltax,
anginaprinzen,
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ZOLOFT
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#10 (permalink) |
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loves polygons
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I heard of this problem. I think it has something to do with your graphic card. If it is too old it can't display normal maps. Try rendering it and see if this works.
__________________
http://www.andrei313.com |
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| The Following 35 Users Say Thank You to andrei313 For This Useful Post: |
adollfDriereeRaky,
antonpopov,
Appophave,
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BorkEmborry,
Coassyinseste,
Daddyanki,
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immactact,
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mandelsonDriereeRaky,
meargezed,
Minospi,
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MumCobMayomia,
Mutlebab,
Neoguezerve,
novosti-stroi,
Nuasseabenupt,
RaReenlynup,
Renaipttize,
Royawaync,
ScomsStes,
SEMEMOIBERILT,
smamMoila,
Stilueree,
stydayvut,
sweaphimisa,
Weseehoots,
ZOLOFT
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