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LinkBack (41) | Thread Tools | Display Modes |
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#91 (permalink) | |
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New Artist
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Quote:
BTW, I'm not running in wireframe mode. ![]() My comp is running Vista with 3DS9 with a GF7800GT and NVidia 162.22 drivers. |
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#92 (permalink) |
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Artist
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this has happened to me before. make sure all your other materials being used in the scene have display as DX material enabled as well. max doesnt smme to like only doing it on part of a scene. so turn it on on all your textures even if they are not using normals.
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#93 (permalink) | |
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New Artist
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I'd already tried your suggestion and.. no dice (ha!) Right now, I have the scene setup with one material and one die with "DX display of standard material" enabled. And all that is rendered in the viewport is the red box. I even tried assigning an empty material to the cube, enabling "DX display of standard material" which led to the same red wireframe box effect. |
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#94 (permalink) |
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New Artist
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This is a long shot...
He great tutorial man! i finished it and it's looking good, but i can't figure out how to make the specualr map, i made a cheap version and it dosen't really make a diff, could anyone let me know how it was done? was it just a quick filter or color adjustment or was it all from scratch? i'm not a pro in photosop but i'm not a noob either so be kinda delicate with some terms but i'll most likly understand them all.
this would help out alot thanks ttyl |
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#97 (permalink) |
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New Artist
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Thanks for the tutorial. It really helped me on the way of making decent normals.
There's this one issue in max 2008 tho. The display DX materials box just aint there. I think they moved it. Not that I specificly need it tho, would be nice if someone knew a fix |
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