Forums Aritcles
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Main > Spotlight Articles
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack (41) Thread Tools Display Modes
Old 02-15-2007, 04:04 PM   #71 (permalink)
loves polygons
andrei313's Avatar
Winner of Speed Modeling Golden Star 
andrei313's User Activity: 10/10
1,711 - 187
The normal map is not the one that you see being rendered in that window. It's being saved on you computer in the directory you've specified at step 6 here: http://www.andrei313.com/ga/render2texture.jpg
Look for it there... it should look "normal mappish"
__________________
http://www.andrei313.com
andrei313 is offline   Reply With Quote
Old 02-22-2007, 05:33 PM   #72 (permalink)
New Artist
Xero's Avatar
Xero's User Activity: 0/10
17 - 0
Woo Hoo! Finally a normal mapping tutorial that even I could figure out. I haven't read it all yet but many thanks to you andrei313.
__________________
Suddenly... Ninjas! Everywhere! :eek:
Xero is offline   Reply With Quote
Old 02-25-2007, 09:20 AM   #73 (permalink)
Senior Artist
Thonz's Avatar
Thonz's User Activity: 0/10
234 - 13
yes it does!
Although I have got a card that can't render normal maps realtime, I can render them out in the max render window, right?
Thonz is offline   Reply With Quote
Old 02-25-2007, 09:47 AM   #74 (permalink)
loves polygons
andrei313's Avatar
Winner of Speed Modeling Golden Star 
andrei313's User Activity: 10/10
1,711 - 187
Yes you can.
__________________
http://www.andrei313.com
andrei313 is offline   Reply With Quote
The Following User Says Thank You to andrei313 For This Useful Post:
Old 02-26-2007, 09:03 PM   #75 (permalink)
New Artist
odin2014's User Activity: 0/10
2 - 0
I finally managed to resolve the problem of the normal map, I just repeated the tutorial.

odin2014 is offline   Reply With Quote
Old 03-04-2007, 12:25 PM   #76 (permalink)
New Artist
Druin's User Activity: 0/10
4 - 0
help :(

Hey,

thanks alot for this small tutorial, it helped me loads on my colege project about mapping !

But now, it doesn't work anymore :/

WIth one model when I render the normal map it's just all red
and when the noral map does render out as it should, when applied in a material,
it doesn't work ( I have bump at 100 )

for instance on this simple ring, schamfered the edges and threw on a mesh-smooth;

this is the map :

( yeah, some overlapping going on )

this is the render when applied :
Druin is offline   Reply With Quote
Old 03-04-2007, 01:21 PM   #77 (permalink)
loves polygons
andrei313's Avatar
Winner of Speed Modeling Golden Star 
andrei313's User Activity: 10/10
1,711 - 187
Well, red means that the cage is not as it should. Reset it and Push it until you don't have any more red areas. It needs to be bigger then the highpoly model.
For a lowpoly model that render looks ok, try putting some text on the normal map and move an omni light around to see how it reacts. You can also make some test with different smoothing groups. Generate a normal map with the lowpoly without any smoothing groups and the with... see if there is any difference and which one is better.
__________________
http://www.andrei313.com
andrei313 is offline   Reply With Quote
Old 03-04-2007, 03:03 PM   #78 (permalink)
New Artist
Druin's User Activity: 0/10
4 - 0
hey,

thanks for the fast answer
I thought the same with the red = cage too small;
but that's not the problem, if I put my cage twice the size of my model,
the normal map still shows up all red :/
Kinda weird

I tried what you said about the ring though,
lost the smoothing groups, result is this :


( bit worse )

think I expected more of normal mapping, that it'd look like this :


so, guess I though Normal Mapping was more magical
I hadn't experimented with rounded shapes yet


it works good for engravings though :


Last edited by Druin; 03-04-2007 at 03:25 PM.
Druin is offline   Reply With Quote
Old 03-04-2007, 05:16 PM   #79 (permalink)
loves polygons
andrei313's Avatar
Winner of Speed Modeling Golden Star 
andrei313's User Activity: 10/10
1,711 - 187
Yes, that might be the best you can do with a normal map on that model. The red might be from the inverted normals.. maybe the faces are flipped. Try a Rest XForm on the lowpoly and why not on the highpoly too
__________________
http://www.andrei313.com
andrei313 is offline   Reply With Quote
Old 03-05-2007, 04:43 AM   #80 (permalink)
New Artist
aevirex's Avatar
aevirex's User Activity: 0/10
21 - 0
I think you better go with smoothing groups than normal mapping for this object. The purpose of normal mapping is to fake geometry/structure at a certain scale. Say you have bolts or whatever on your model you can use normal mapping for them.
Normal mapping can't smooth your silhouette.
aevirex is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes


LinkBacks (?)
LinkBack to this Thread: http://www.game-artist.net/forums/spotlight-articles/43-tutorial-introduction-normal-mapping.html
Posted By For Type Date
xNormal v3.0 ( normal mapper tool ) - Page 4 - Threedy Forums This thread Refback 05-01-2008 11:46 AM
normal/ambiocclusion/heightmap... generator - Page 22 - Polycount This thread Refback 04-25-2008 05:11 PM
trying to grasp the meaning and workflow for normal maps - 3D Buzz This thread Refback 04-19-2008 05:37 AM
Architecture and Construction Visualization Forum View topic - Normal Mapping This thread Refback 04-18-2008 06:48 PM
trying to grasp the meaning and workflow for normal maps - 3D Buzz This thread Refback 04-14-2008 12:19 AM
[Hexagon]Normal Mapping Question - Polyloop - 3D & 2D Forums This thread Refback 04-12-2008 05:09 AM
Normal map - CGTALK.RU . 3D . This thread Refback 04-10-2008 03:06 AM
cdg.net :: View topic - [WIP]Sako TRG-42[Free Hat!!!] This thread Refback 04-08-2008 12:54 PM
cdg.net :: View topic - [WIP]Sako TRG-42[Free Hat!!!] This thread Refback 04-08-2008 10:22 AM
trying to grasp the meaning and workflow for normal maps - 3D Buzz This thread Refback 04-08-2008 05:23 AM
trying to grasp the meaning and workflow for normal maps - 3D Buzz This thread Refback 04-08-2008 04:30 AM
Murm's Dominance War Thread This thread Refback 03-29-2008 04:42 AM
Murm's Dominance War Thread This thread Refback 03-29-2008 04:39 AM
Ask a This thread Refback 03-22-2008 07:36 PM
CGTalk - Normal maps in 3D max 9 tutorial? This thread Refback 03-21-2008 11:36 PM
CGTalk - Normal maps in 3D max 9 tutorial? This thread Refback 03-21-2008 06:18 AM
3DSMax - Modeling Tutorials This thread Refback 03-08-2008 11:18 AM
Video Game Artist and Fan Community: Polycount: normal/ambiocclusion/heightmap... generator This thread Refback 03-05-2008 03:53 PM
Baking This thread Refback 03-05-2008 01:06 AM
CG-Links :: 3D Studio Max :: Introduction to Normal Mapping This thread Refback 03-02-2008 02:03 PM
Ask a This thread Refback 03-01-2008 02:37 AM
Ask a This thread Refback 02-28-2008 08:49 AM
Team Bigun WIP Thread - Page 8 - Threedy Forums This thread Refback 02-21-2008 05:35 PM
xNormal v3.0 ( normal mapper tool ) - Page 4 - Threedy Forums This thread Refback 02-16-2008 09:51 AM
Ogre Forums :: View topic - Normal/Bump maps This thread Refback 01-17-2008 01:20 AM
Recessed text - Blender Artists Forums This thread Refback 01-15-2008 10:34 AM
次世代游戏贴图技巧 游戏 发、游戏开发、游戏美术人员最大的网络交流平台 - GAME798 - Powered by Discuz!NT This thread Refback 01-04-2008 04:50 AM
Someone Please Explain Why This Normal Map Is Making Me Look Foolish. Im Freaking Out - 3D Buzz This thread Refback 12-20-2007 02:44 AM
Baking - CGArena Forum This thread Refback 12-15-2007 04:35 AM
Video Game Artist and Fan Community: Polycount: Seems I've hit a wall here.. This thread Refback 12-13-2007 06:43 PM
CGTalk - 3dsmax specific normal mapping This thread Refback 12-05-2007 04:41 AM
Normal Map Tutorial (fr komplexe Figuren und hnliches) - www.MAPPING-TUTORIALS.de This thread Refback 10-25-2007 08:16 AM
CrazyBump :: View topic - From A to Z This thread Refback 10-20-2007 10:05 PM
Video Game Artist and Fan Community: Polycount: Seems I've hit a wall here.. This thread Refback 10-08-2007 10:56 AM
Minibitwa 18: Mj kwadrat ;) - Page 2 - Max3D.pl Forum This thread Refback 09-14-2007 04:54 AM
RustyKnight's bookmarks on del.icio.us This thread Refback 08-30-2007 07:38 PM
xNormal v3.0 ( normal mapper tool ) - Page 4 - Threedy Forums This thread Refback 08-16-2007 03:43 PM
CrazyBump :: View topic - From A to Z