Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Main > Spotlight Articles
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack (41) Thread Tools Display Modes
Old 03-09-2006, 11:26 AM   #41 (permalink)
loves polygons
andrei313's Avatar
Winner of Speed Modeling Golden Star 
andrei313's User Activity: 0/10
1,726 - 327
Nice dice
First, I didn't shift the UVs with one pixel, I moved them with a value of 1 which means that they are moved with as much pixels as the texture has. If the texture is 512, they are moved with 512pixels... But that was a tip. Lets leave that.
Your problem... The normal map looks ok to me. The black area... looks strange. It may be because the normals are fliped for the polys that are there... Just to be sure use Reset XFrom and then try again to generate the normal map. I can't think of something else right now.
Good luck with this!

EDIT: Also be sure that all the verteces that are there are welded.
__________________
http://www.andrei313.com

Last edited by andrei313; 03-09-2006 at 11:30 AM.
andrei313 is offline   Reply With Quote
Old 03-09-2006, 02:09 PM   #42 (permalink)
Industry Artist
WesleyTack's Avatar
Silver Star 
WesleyTack's User Activity: 10/10
460 - 222
I did an xform and checked the welded vertexes before posting this message. So I guess It's not that :/
I'll check into it some more after my dinner and my movie
WesleyTack is offline   Reply With Quote
Old 03-09-2006, 03:53 PM   #43 (permalink)
Industry Artist
WesleyTack's Avatar
Silver Star 
WesleyTack's User Activity: 10/10
460 - 222
nm, requiem gave me some pointers, turns out i cna't use overlapping UVmaps when baking the normal maps



And with a quick texture slapped on it:


Last edited by WesleyTack; 03-09-2006 at 04:31 PM.
WesleyTack is offline   Reply With Quote
Old 18-09-2006, 06:06 PM   #44 (permalink)
Amateur Artist
st0lve's User Activity: 0/10
85 - 14
This is just the kind of tutorial I need, thanks a bunch

What version of max is this? Cause in Max 6 the render to texture looks nothing like that.
You use some plugin?

Last edited by st0lve; 19-09-2006 at 10:49 AM.
st0lve is offline   Reply With Quote
Old 06-10-2006, 08:16 AM   #45 (permalink)
loves polygons
andrei313's Avatar
Winner of Speed Modeling Golden Star 
andrei313's User Activity: 0/10
1,726 - 327
Sorry for this late reply. I am useing 3dsmax8 and no plugin.
__________________
http://www.andrei313.com
andrei313 is offline   Reply With Quote
Old 05-11-2006, 05:12 PM   #46 (permalink)
New Member
skull's Avatar
skull's User Activity: 0/10
8 - 0
Thanks! Nice little tut.
skull is offline   Reply With Quote
Old 18-12-2006, 12:11 PM   #47 (permalink)
Frequenter
Bond394's User Activity: 0/10
107 - 3
Help with normal map tutorial

This tutorial is great, however I just have one question. On step 2 you say "Select the edges around the cube and Connect them with 2 segments and move them close to the margins." I dont get what edges your talking about. Here's a picture of where I'm at after step one. Thanks.
Attached Images
File Type: psd Question.psd (244.1 KB, 12 views)
Bond394 is offline   Reply With Quote
Old 19-12-2006, 03:41 AM   #48 (permalink)
loves polygons
andrei313's Avatar
Winner of Speed Modeling Golden Star 
andrei313's User Activity: 0/10
1,726 - 327
I will rewrite that part when I get some time because it looks like it isn't that clear what you should do Sorry about that.
For now, here is a more detailed version:



Select edge 1 and hit Ring. Now Connect them with 2 segments and move them close to the margins. One loop to the top and the other to the bottom.
Select edge 2 and hit Ring again. Repeat the step from above: connect with 2 segments and move them close to the margins, one to the right and one to the left.
Hope it helps this time
__________________
http://www.andrei313.com
andrei313 is offline   Reply With Quote
Old 19-12-2006, 09:27 PM   #49 (permalink)
Frequenter
Bond394's User Activity: 0/10
107 - 3
Thanks for the help. Finished the tutorial in 20 minutes and the dice look great.
Bond394 is offline   Reply With Quote
Old 20-12-2006, 03:18 AM   #50 (permalink)
loves polygons
andrei313's Avatar
Winner of Speed Modeling Golden Star 
andrei313's User Activity: 0/10
1,726 - 327
I'm glad it worked out
__________________
http://www.andrei313.com
andrei313 is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes


LinkBacks (?)
LinkBack to this Thread: http://www.game-artist.net/forums/spotlight-articles/43-tutorial-introduction-normal-mapping.html
Posted By For Type Date
xNormal v3.0 ( normal mapper tool ) - Page 4 - Threedy Forums This thread Refback 01-05-2008 12:46 PM
normal/ambiocclusion/heightmap... generator - Page 22 - Polycount This thread Refback 25-04-2008 06:11 PM
trying to grasp the meaning and workflow for normal maps - 3D Buzz This thread Refback 19-04-2008 06:37 AM
Architecture and Construction Visualization Forum View topic - Normal Mapping This thread Refback 18-04-2008 07:48 PM
trying to grasp the meaning and workflow for normal maps - 3D Buzz This thread Refback 14-04-2008 01:19 AM
[Hexagon]Normal Mapping Question - Polyloop - 3D & 2D Forums This thread Refback 12-04-2008 06:09 AM
Normal map - CGTALK.RU . 3D . This thread Refback 10-04-2008 04:06 AM
cdg.net :: View topic - [WIP]Sako TRG-42[Free Hat!!!] This thread Refback 08-04-2008 01:54 PM
cdg.net :: View topic - [WIP]Sako TRG-42[Free Hat!!!] This thread Refback 08-04-2008 11:22 AM
trying to grasp the meaning and workflow for normal maps - 3D Buzz This thread Refback 08-04-2008 06:23 AM
trying to grasp the meaning and workflow for normal maps - 3D Buzz This thread Refback 08-04-2008 05:30 AM
Murm's Dominance War Thread This thread Refback 29-03-2008 05:42 AM
Murm's Dominance War Thread This thread Refback 29-03-2008 05:39 AM
Ask a This thread Refback 22-03-2008 08:36 PM
CGTalk - Normal maps in 3D max 9 tutorial? This thread Refback 22-03-2008 12:36 AM
CGTalk - Normal maps in 3D max 9 tutorial? This thread Refback 21-03-2008 07:18 AM
3DSMax - Modeling Tutorials This thread Refback 08-03-2008 11:18 AM
Video Game Artist and Fan Community: Polycount: normal/ambiocclusion/heightmap... generator This thread Refback 05-03-2008 03:53 PM
Baking This thread Refback 05-03-2008 01:06 AM
CG-Links :: 3D Studio Max :: Introduction to Normal Mapping This thread Refback 02-03-2008 02:03 PM
Ask a This thread Refback 01-03-2008 02:37 AM
Ask a This thread Refback 28-02-2008 08:49 AM
Team Bigun WIP Thread - Page 8 - Threedy Forums This thread Refback 21-02-2008 05:35 PM
xNormal v3.0 ( normal mapper tool ) - Page 4 - Threedy Forums This thread Refback 16-02-2008 09:51 AM
Ogre Forums :: View topic - Normal/Bump maps This thread Refback 17-01-2008 01:20 AM
Recessed text - Blender Artists Forums This thread Refback 15-01-2008 10:34 AM
次世代游戏贴图技巧 游戏 发、游戏开发、游戏美术人员最大的网络交流平台 - GAME798 - Powered by Discuz!NT This thread Refback 04-01-2008 04:50 AM
Someone Please Explain Why This Normal Map Is Making Me Look Foolish. Im Freaking Out - 3D Buzz This thread Refback 20-12-2007 02:44 AM
Baking - CGArena Forum This thread Refback 15-12-2007 04:35 AM
Video Game Artist and Fan Community: Polycount: Seems I've hit a wall here.. This thread Refback 13-12-2007 06:43 PM
CGTalk - 3dsmax specific normal mapping This thread Refback 05-12-2007 04:41 AM
Normal Map Tutorial (fr komplexe Figuren und hnliches) - www.MAPPING-TUTORIALS.de This thread Refback 25-10-2007 09:16 AM
CrazyBump :: View topic - From A to Z This thread Refback 20-10-2007 11:05 PM
Video Game Artist and Fan Community: Polycount: Seems I've hit a wall here.. This thread Refback 08-10-2007 11:56 AM
Minibitwa 18: Mj kwadrat ;) - Page 2 - Max3D.pl Forum This thread Refback 14-09-2007 05:54 AM
RustyKnight's bookmarks on del.icio.us This thread Refback 30-08-2007 08:38 PM
xNormal v3.0 ( normal mapper tool ) - Page 4 - Threedy Forums This thread Refback 16-08-2007 04:43 PM
CrazyBump :: View topic - From A to Z This thread Refback 05-08-2007 10:55 AM
Normal Map Tutorial (fr komplexe Figuren und hnliches) - www.MAPPING-TUTORIALS.de This thread Refback 27-07-2007 04:35 AM
Normal Map Tutorial (fr Komplexe figuren und hnliches) - www.MAPPING-TUTORIALS.de This thread Refback 11-07-2007 01:32 PM
Help with skinning - Steam Users Forums This thread Refback 01-07-2007 05:19 AM


All times are GMT -5. The time now is 01:29 AM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright 2006-2008 Game-Artist.Net