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Old 09-03-2006, 10:26 AM   #41 (permalink)
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Nice dice
First, I didn't shift the UVs with one pixel, I moved them with a value of 1 which means that they are moved with as much pixels as the texture has. If the texture is 512, they are moved with 512pixels... But that was a tip. Lets leave that.
Your problem... The normal map looks ok to me. The black area... looks strange. It may be because the normals are fliped for the polys that are there... Just to be sure use Reset XFrom and then try again to generate the normal map. I can't think of something else right now.
Good luck with this!

EDIT: Also be sure that all the verteces that are there are welded.
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Last edited by andrei313; 09-03-2006 at 10:30 AM.
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Old 09-03-2006, 01:09 PM   #42 (permalink)
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I did an xform and checked the welded vertexes before posting this message. So I guess It's not that :/
I'll check into it some more after my dinner and my movie
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Old 09-03-2006, 02:53 PM   #43 (permalink)
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nm, requiem gave me some pointers, turns out i cna't use overlapping UVmaps when baking the normal maps



And with a quick texture slapped on it:


Last edited by WesleyTack; 09-03-2006 at 03:31 PM.
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Old 09-18-2006, 05:06 PM   #44 (permalink)
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This is just the kind of tutorial I need, thanks a bunch

What version of max is this? Cause in Max 6 the render to texture looks nothing like that.
You use some plugin?
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Last edited by st0lve; 09-19-2006 at 09:49 AM.
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Old 10-06-2006, 07:16 AM   #45 (permalink)
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Sorry for this late reply. I am useing 3dsmax8 and no plugin.
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Old 11-05-2006, 05:12 PM   #46 (permalink)
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Thanks! Nice little tut.
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Old 12-18-2006, 12:11 PM   #47 (permalink)
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Help with normal map tutorial

This tutorial is great, however I just have one question. On step 2 you say "Select the edges around the cube and Connect them with 2 segments and move them close to the margins." I dont get what edges your talking about. Here's a picture of where I'm at after step one. Thanks.
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Old 12-19-2006, 03:41 AM   #48 (permalink)
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I will rewrite that part when I get some time because it looks like it isn't that clear what you should do Sorry about that.
For now, here is a more detailed version:



Select edge 1 and hit Ring. Now Connect them with 2 segments and move them close to the margins. One loop to the top and the other to the bottom.
Select edge 2 and hit Ring again. Repeat the step from above: connect with 2 segments and move them close to the margins, one to the right and one to the left.
Hope it helps this time
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Old 12-19-2006, 09:27 PM   #49 (permalink)
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Thanks for the help. Finished the tutorial in 20 minutes and the dice look great.
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Old 12-20-2006, 03:18 AM   #50 (permalink)
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I'm glad it worked out
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