|
||||||
|
|
|
|
|||
|
|
|
|||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack (41) | Thread Tools | Display Modes |
|
|
#14 (permalink) |
|
Senior Artist
|
Previously, I did everything in Maya, but I had never done anything with normal mapping in Max. Being that I have to work in Max now, it was time to learn! Tonight, I tried out this tutor, and within 20 minutes I had normal mapped dice! Easy to follow tutor overall, though I was a little confused with all those settings. Either way, works great! Thanks for posting this.
|
|
|
|
|
|
#15 (permalink) | |
|
loves polygons
|
Quote:
Maybe you could try this on another computer.I'm glad it worked out chris holden |
|
|
|
|
|
|
#18 (permalink) |
|
Artist
![]() 39
- 4
|
great tutorial mate, one thing you need to mention is you need your viewport display drivers to be directX to have the directX option in the material editor. i was using openGL and was looking at my material editor scratching my head trying to find that rollout. then i figured it out, so yeah. thanks for the easy to understand methods.
eagle4 |
|
|
|
|
|
#19 (permalink) |
|
loves polygons
|
Sorry for that. It was on my TODO list but I didn't have time to include it. I'll update this as soon as possible.
EDIT: Done! Some pics will come soon to be easier to understand for people that are doing this for the first time ![]() Last edited by andrei313; 08-18-2006 at 03:17 AM. |
|
|
|
|
|
#20 (permalink) |
|
Amateur Artist
![]() 381
- 29
|
offset the UVs that are on top of other UVs with a value of 1 on the U or V axis
I dont get it, how do you do that and btw, pleas help me i am following this tutorial for making normal maps for tech texture i want to make thjs one into a normalmap but on some way it dont want to work ![]() I would be very happy if someone could help me Last edited by Nysuatro; 08-18-2006 at 06:20 PM. |
|
|
|
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |