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Old 14-08-2006, 03:45 PM   #11 (permalink)
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Great.. I need a new graphic card. :/
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Old 14-08-2006, 04:05 PM   #12 (permalink)
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I hope it's not that... From what I know GeForce4 doens't support normal maps... If you have something like that or an older one... this is probably the reason.
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Old 14-08-2006, 04:42 PM   #13 (permalink)
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Well, it's the graphic card..
I installed new drivers, but it didn't work..



But normal maps are fun anyway..
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Old 14-08-2006, 07:10 PM   #14 (permalink)
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Previously, I did everything in Maya, but I had never done anything with normal mapping in Max. Being that I have to work in Max now, it was time to learn! Tonight, I tried out this tutor, and within 20 minutes I had normal mapped dice! Easy to follow tutor overall, though I was a little confused with all those settings. Either way, works great! Thanks for posting this.
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Old 15-08-2006, 02:57 AM   #15 (permalink)
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Quote:
Originally Posted by Insulaner
Well, it's the graphic card..
I installed new drivers, but it didn't work..



But normal maps are fun anyway..
What are these cubes ? They look like they have normal maps on them... except for the one on the left Maybe you could try this on another computer.

I'm glad it worked out chris holden
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Old 15-08-2006, 04:28 AM   #16 (permalink)
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They got normal maps, I rendered them.
My computer is the newest in here, so I seem to need a new graphic card..
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Old 15-08-2006, 04:42 AM   #17 (permalink)
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Yes... it looks like this is it. But just to be sure check on the web to see it your graphic card supports normal maps... You don't want to buy a new one and find out it wasn't that
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Old 18-08-2006, 03:07 AM   #18 (permalink)
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great tutorial mate, one thing you need to mention is you need your viewport display drivers to be directX to have the directX option in the material editor. i was using openGL and was looking at my material editor scratching my head trying to find that rollout. then i figured it out, so yeah. thanks for the easy to understand methods.



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Old 18-08-2006, 03:09 AM   #19 (permalink)
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Sorry for that. It was on my TODO list but I didn't have time to include it. I'll update this as soon as possible.

EDIT: Done! Some pics will come soon to be easier to understand for people that are doing this for the first time
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Last edited by andrei313; 18-08-2006 at 03:17 AM.
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Old 18-08-2006, 05:31 PM   #20 (permalink)
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offset the UVs that are on top of other UVs with a value of 1 on the U or V axis

I dont get it, how do you do that

and btw, pleas help me

i am following this tutorial for making normal maps for tech texture
i want to make thjs one into a normalmap but on some way it dont want to work


I would be very happy if someone could help me

Last edited by Nysuatro; 18-08-2006 at 06:20 PM.
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