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#111 (permalink) |
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New Member
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I thank God for this kind of tut, is really good, its going to help lot of new members. More grease to your elbow, ANDREI313.
Many thanks!!! |
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| The Following 26 Users Say Thank You to DELE OKENIYI For This Useful Post: |
AcachInvand,
adollfDriereeRaky,
Annataksid,
AssebraIdeora,
bixinnofe,
cealloowded,
Dareediobia,
gParmrurse,
hooher tod,
Horgarpwala,
hotCaph,
karosipova,
kerloarge,
lekdoxgallete,
Lislese,
Mikoradoa,
MiyeonnLuba,
Mutlebab,
novosti-stroi,
RussianTiger,
somoWhoca,
Soollaple,
Speamsopeve,
voloroyasse,
yaffeliarmb,
Zedooptitte
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#112 (permalink) |
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New Member
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thx! this was one of the moste useful tutorials I've seen, about normal maps.
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| The Following 25 Users Say Thank You to ragnakim For This Useful Post: |
!_TawlCefealize,
adollfDriereeRaky,
anginaprinzen,
anifebig,
Authohoxy,
capGincincjaf,
CialisFree,
DydaymymnSamp,
Eramemash,
gonyaparrom,
googremabiree,
HoorceHaf,
hotCaph,
Lislese,
Mutlebab,
Nandabidya,
OrbitinnorM,
Qnaipttize,
ramilshakuaa,
stydayvut,
Tereshechko,
UKPharmaNo1,
Unurtaituen,
vesglully,
Zedooptitte
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#113 (permalink) |
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New Member
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troubles with lighting
Having trouble with the render to texture, it's effected by what angle the die is in viewport, here are two examples, I have no idea what settings are causing this?
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| The Following 22 Users Say Thank You to leakpie For This Useful Post: |
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#114 (permalink) | |
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New Member
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Quote:
Thanks in advance. |
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| The Following 27 Users Say Thank You to JustRob For This Useful Post: |
Addison_fromAE,
adollfDriereeRaky,
anginaprinzen,
anifebig,
Appophave,
arretaimmem,
AssebraIdeora,
Coassyinseste,
Dareediobia,
emiliamix,
FDSservi,
HoorceHaf,
Horgarpwala,
hotCaph,
infiniafe,
Jamesgos,
Kimosnaifx,
LomeessetsSib,
mLenter,
Mutlebab,
NeobbyAtoto,
Neoguezerve,
noisuashila,
OrbitinnorM,
Qnaipttize,
stydayvut,
twetwtwe
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#115 (permalink) |
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New Member
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Make sure you actually open up the normal map in Photoshop and look at it. That lighting that you see in the RTT window isn't necessarily representative of the actual result.
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| The Following 30 Users Say Thank You to Sean_EG For This Useful Post: |
adollfDriereeRaky,
anginaprinzen,
Authohoxy,
bixinnofe,
Burfarbiree,
capGincincjaf,
Coassyinseste,
Dareediobia,
duttRinna,
Eramemash,
FDSservi,
gonyaparrom,
hooher tod,
Horgarpwala,
hotCaph,
jelliwy,
KeencemoB,
kerloarge,
Kolanhdbv,
Mutlebab,
Neammaboisa,
OrbitinnorM,
RussianTiger,
rwrehype,
somoWhoca,
Uygunxoja,
Vishivkusmaari,
voloroyasse,
WeedgeRar,
Zedooptitte
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#116 (permalink) |
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New Member
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UV Shells with Edges Normal Black Line Issue
Actually I have a question that I don't see anyone else post. I'm looking for some information regarding the UV shells and I noticed that the tutorial purposely spaces the shells away instead of connecting the edges (creating a single unfolded-box type UV Shell.)
When I separate the UV shells like the tutorial depicts I get really good perfect normal map. When I stitch the UV edges them I only get good normals where there are unconnected internal UV edges. The other internal connected edges generate the ugly black UV seams lines. So i'm trying to cook up some rules of thumb regarding box shapes. Is it recommended to always separate edges that are 90 degrees apart? I tried playing with the smoothing groups (single group, multiple, even faceted multiple etc.) yet nothing gives perfect normals like separate shells. Is there a technique where you can use an unfolded mapping style with 90 degree edges and get perfect normals? Otherwise it seems the best normal maps would be from all completely disconnected UV shells. Or am I missing the boat completely? |
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| The Following 27 Users Say Thank You to rgame For This Useful Post: |
AcachInvand,
adollfDriereeRaky,
arretaimmem,
AssebraIdeora,
Coassyinseste,
Dareediobia,
emiliamix,
Eramemash,
FaummaRoomo,
googremabiree,
gParmrurse,
homepestcontrol,
HoorceHaf,
Horgarpwala,
hotCaph,
Jack,
jelliwy,
LomeessetsSib,
Mutlebab,
NeobbyAtoto,
Piomoplaply,
ramilshakuaa,
Royawaync,
RussianTiger,
WeedgeRar,
Wydaoajxz,
Zedooptitte
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#119 (permalink) |
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New Member
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really thanks for this amazing tutorial.. I understood about how to use normal map right now.. really thanks
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__________________
Game is not just a funny thing to learn n' play, it is a PASSION !! -Albertus Agung |
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| The Following 12 Users Say Thank You to infinixier For This Useful Post: |
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