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#101 (permalink) |
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New Member
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"2. Select the edges around the cube and Connect them with 2 segments and move them close to the margins.
The reason for this is that when I will model the holes I will need them at a certain distace from the edge." I dont understand that? what do u mean around? |
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| The Following 18 Users Say Thank You to Un_Dead For This Useful Post: |
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#104 (permalink) |
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Game Art Student
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Hi, Im very confused. Its the second Tut Ive done about Render To Texture and its the second time it doesnt work. Ive build my files exactly like in the Tut but all Ive got was this:
![]() Do anybody know why Ive got only one side of the dice? At the end, Ive pushed the cage of an amount of 1,5 but nothing changed. PS: By the time, great Tutorial, thx for this!!! Last edited by B3n; 24-07-2009 at 08:57 AM. |
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#106 (permalink) | |
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Frequenter
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Hi, I've never did an UV unwrap before (never found a good tutorial~ )
But what do you mean with: Quote:
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| The Following 13 Users Say Thank You to LosPescados For This Useful Post: |
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#107 (permalink) |
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Game Art Student
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Nice Tutorial. I just wanted to add that for those having problems with the "DX Display of Standard Material" option, if you go to to Views>Show Materials in Viewport As>Hardware display with maps the normal maps should show up if your card supports it and the option is not there or not working.
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| The Following 23 Users Say Thank You to pixelninja For This Useful Post: |
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#109 (permalink) |
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New Member
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Hey B3n- you probably have gone on to other things- but I can answer your problem- it's because your high poly and low poly objects are not in exactly the same place. I know because I did the same thing and got the same result as you.
Last edited by DanC; 26-09-2009 at 09:30 PM. |
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#110 (permalink) |
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New Member
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Great tutorial!
But i'm stuck in one part. I followed every step exactly but when I've attached the .psd file als bump map, my dice looks like this: ![]() Imageshack - dice - Uploaded by tombakker What's gone wrong? I've followed the tutorial step by step. ![]() Last edited by Tombakker; 02-12-2009 at 09:21 AM. |
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