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Old 02-07-2009, 06:34 AM   #101 (permalink)
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"2. Select the edges around the cube and Connect them with 2 segments and move them close to the margins.

The reason for this is that when I will model the holes I will need them at a certain distace from the edge."

I dont understand that?
what do u mean around?
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Old 17-07-2009, 02:25 PM   #102 (permalink)
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The tutorial is a nice idea, but I'm sorry, i don't want to offend...but is not well explained.

I lost my self in the "connect edges" phase...
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Old 17-07-2009, 03:08 PM   #103 (permalink)
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You guys need to have 3DSmax, other 3D programs do the same things though.

Hopefully this picture will help:

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Old 24-07-2009, 07:46 AM   #104 (permalink)
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Hi, Im very confused. Its the second Tut Ive done about Render To Texture and its the second time it doesnt work. Ive build my files exactly like in the Tut but all Ive got was this:



Do anybody know why Ive got only one side of the dice? At the end, Ive pushed the cage of an amount of 1,5 but nothing changed.


PS: By the time, great Tutorial, thx for this!!!
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File Type: jpg lowpolydicenormalsmap.jpg (75.3 KB, 200 views)
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Last edited by B3n; 24-07-2009 at 07:57 AM.
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Old 24-07-2009, 07:55 AM   #105 (permalink)
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Okay, Ive changed the spacing of flatten mapping a little bit so you can better see whats happen out there

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File Type: jpg lowpolydicenormalsmap_02.jpg (40.8 KB, 327 views)
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Old 01-08-2009, 04:57 AM   #106 (permalink)
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Hi, I've never did an UV unwrap before (never found a good tutorial~ )

But what do you mean with:

Quote:
- you must be sure that there aren't polygons that are useing the same UV space
-Tom
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Old 17-09-2009, 06:53 AM   #107 (permalink)
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Nice Tutorial. I just wanted to add that for those having problems with the "DX Display of Standard Material" option, if you go to to Views>Show Materials in Viewport As>Hardware display with maps the normal maps should show up if your card supports it and the option is not there or not working.
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Old 19-09-2009, 11:53 PM   #108 (permalink)
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Quote:
Originally Posted by LosPescados View Post
Hi, I've never did an UV unwrap before (never found a good tutorial~ )

But what do you mean with:



-Tom
A little late, but maybe this will help:

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Old 26-09-2009, 08:12 PM   #109 (permalink)
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Hey B3n- you probably have gone on to other things- but I can answer your problem- it's because your high poly and low poly objects are not in exactly the same place. I know because I did the same thing and got the same result as you.

Last edited by DanC; 26-09-2009 at 08:30 PM.
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Old 02-12-2009, 04:45 AM   #110 (permalink)
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Great tutorial!

But i'm stuck in one part. I followed every step exactly but when I've attached the .psd file als bump map, my dice looks like this:



Imageshack - dice - Uploaded by tombakker

What's gone wrong? I've followed the tutorial step by step.

Last edited by Tombakker; 02-12-2009 at 08:21 AM.
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