| =728; =90; ?> | ||||||||||||||
|
||||||||||||||
|
|
=172; =90; ?> | ||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack (41) | Thread Tools | Display Modes |
|
|
#91 (permalink) | |
|
New Member
![]() 4
- 15
|
Quote:
BTW, I'm not running in wireframe mode. ![]() My comp is running Vista with 3DS9 with a GF7800GT and NVidia 162.22 drivers. |
|
|
|
|
| The Following 6 Users Say Thank You to Kendoran For This Useful Post: |
|
|
#92 (permalink) |
|
New Member
![]() 35
- 14
|
this has happened to me before. make sure all your other materials being used in the scene have display as DX material enabled as well. max doesnt smme to like only doing it on part of a scene. so turn it on on all your textures even if they are not using normals.
|
|
|
|
| The Following 7 Users Say Thank You to TS_Falcon For This Useful Post: |
|
|
#93 (permalink) | |
|
New Member
![]() 4
- 15
|
Quote:
I'd already tried your suggestion and.. no dice (ha!) Right now, I have the scene setup with one material and one die with "DX display of standard material" enabled. And all that is rendered in the viewport is the red box. I even tried assigning an empty material to the cube, enabling "DX display of standard material" which led to the same red wireframe box effect. |
|
|
|
|
| The Following 9 Users Say Thank You to Kendoran For This Useful Post: |
|
|
#94 (permalink) |
|
New Artist
![]() 1
- 9
|
This is a long shot...
He great tutorial man! i finished it and it's looking good, but i can't figure out how to make the specualr map, i made a cheap version and it dosen't really make a diff, could anyone let me know how it was done? was it just a quick filter or color adjustment or was it all from scratch? i'm not a pro in photosop but i'm not a noob either so be kinda delicate with some terms but i'll most likly understand them all.
this would help out alot thanks ttyl |
|
|
|
| The Following 9 Users Say Thank You to norm For This Useful Post: |
|
|
#97 (permalink) |
|
New Artist
![]() 1
- 8
|
Thanks for the tutorial. It really helped me on the way of making decent normals.
There's this one issue in max 2008 tho. The display DX materials box just aint there. I think they moved it. Not that I specificly need it tho, would be nice if someone knew a fix |
|
|
|
| The Following 8 Users Say Thank You to Buzzy For This Useful Post: |
|
|
#98 (permalink) |
|
Frequenter
![]() 79
- 12
|
Guess I'm not the first, and probably will not be the last either; But thanks for taking the time to create such a detailed tutorial. Somehow I kept messing up normal maps. But thanks to your tutorial I now got a pair of amazing dices
![]() |
|
|
|
| The Following 5 Users Say Thank You to Lloth For This Useful Post: |
|
|
#99 (permalink) |
|
Frequenter
![]() 133
- 28
|
hey,
i remember doing this tutorial and everything worked fine however i needed to bake normals again and i am having problems. somehow i am only getting something like diffuse map but no rgb normals. heres the screenshot. i google, tried thinking of the solution myself but i couldnt find anything. ![]() thanks btw a lot for it ! |
|
|
|
| The Following 5 Users Say Thank You to psychodaddy For This Useful Post: |
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |