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Old 28-09-2007, 06:01 AM   #91 (permalink)
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Quote:
Originally Posted by Chadabees View Post
Yeah I read this was hapenning to someone else due to an old graphic card but I know thats not the problem because I have had the normal maps show up before. The dice normal map worked fine. I was normal mapping my crate for the comp and for some reason its having that wireframe problem.
Did anybody figure out why this problem is occuring? I'm having the same problem. Everything renders perfectly when I "quick render", but in the viewport all I see is the red wireframe box.

BTW, I'm not running in wireframe mode.

My comp is running Vista with 3DS9 with a GF7800GT and NVidia 162.22 drivers.
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Old 28-09-2007, 04:52 PM   #92 (permalink)
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this has happened to me before. make sure all your other materials being used in the scene have display as DX material enabled as well. max doesnt smme to like only doing it on part of a scene. so turn it on on all your textures even if they are not using normals.
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Old 29-09-2007, 03:06 AM   #93 (permalink)
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Originally Posted by TS_Falcon View Post
this has happened to me before. make sure all your other materials being used in the scene have display as DX material enabled as well.... on all your textures even if they are not using normals.
Thanks for the reply.

I'd already tried your suggestion and.. no dice (ha!) Right now, I have the scene setup with one material and one die with "DX display of standard material" enabled. And all that is rendered in the viewport is the red box.

I even tried assigning an empty material to the cube, enabling "DX display of standard material" which led to the same red wireframe box effect.
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Old 28-05-2008, 06:33 PM   #94 (permalink)
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This is a long shot...

He great tutorial man! i finished it and it's looking good, but i can't figure out how to make the specualr map, i made a cheap version and it dosen't really make a diff, could anyone let me know how it was done? was it just a quick filter or color adjustment or was it all from scratch? i'm not a pro in photosop but i'm not a noob either so be kinda delicate with some terms but i'll most likly understand them all.

this would help out alot thanks
ttyl
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Old 04-06-2008, 10:04 AM   #95 (permalink)
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Take a look at this thread created by Tiros in the Tutorials section: LINK
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Old 17-07-2008, 06:20 PM   #96 (permalink)
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Thanks for this great tutorial!

Last edited by snah; 17-07-2008 at 06:24 PM.
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Old 11-09-2008, 02:54 PM   #97 (permalink)
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Thanks for the tutorial. It really helped me on the way of making decent normals.
There's this one issue in max 2008 tho. The display DX materials box just aint there. I think they moved it. Not that I specificly need it tho, would be nice if someone knew a fix
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Old 02-06-2009, 07:06 PM   #98 (permalink)
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Guess I'm not the first, and probably will not be the last either; But thanks for taking the time to create such a detailed tutorial. Somehow I kept messing up normal maps. But thanks to your tutorial I now got a pair of amazing dices
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Old 19-06-2009, 10:28 PM   #99 (permalink)
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hey,
i remember doing this tutorial and everything worked fine however i needed to bake normals again and i am having problems. somehow i am only getting something like diffuse map but no rgb normals. heres the screenshot. i google, tried thinking of the solution myself but i couldnt find anything.


Image Hosted by ImageShack.us




thanks btw a lot for it !
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Old 19-06-2009, 10:36 PM   #100 (permalink)
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nevermind guys. im almost asleep. didnt realize that you are getting those maps but 3ds max renderer doesnt show them.
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