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Old 06-08-2006, 06:39 AM   55 links from elsewhere to this Post. Click to view. #1 (permalink)
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Tutorial: Hard Surface Texture Painting

Hard Surface Texture Painting
by Stefan Morrell

At this point we'd like to thank Stefan Morrell who gave us the permission to post his great photoshp tutorial on our site, it's a great workflow which has been broken down in easy to follow steps. You can view his portfolio at http://stefan-morrell.cgsociety.org/gallery/

Enjoy and feel free to show us what you come up with.....














Last edited by requiem2d; 10-01-2007 at 01:07 AM.
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Old 07-08-2006, 12:38 PM   #2 (permalink)
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how do I render an ambient occlusion pass?
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Old 07-08-2006, 12:52 PM   #3 (permalink)
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If it's studio max then, choose mental ray as your renderer.
Then set the background to white. Apply a standard material to your object, also set it white. In the environment
menu turn the global lighting spinner to 0, ( everything will go black). Add an ambient occlution material to the self illumination slot in the material you have assigned to your objects. Set the samples to 128 in the mat editor.
Delete all lights from the scene, and hit render.
Hope this helps
P.S. This is just a basic pass, It can get quite complex depending on the scene/ model.

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Old 07-08-2006, 03:08 PM   #4 (permalink)
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if you're a Maya user then this video breaks down AO baking....

http://www.williamkladis.com/tutorial01/tutorial01.html
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Old 07-08-2006, 07:05 PM   #5 (permalink)
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thx a lot, but do I bake that texture to import into ps or what?
I am a max user, I should have told up ahead.
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Old 07-08-2006, 07:40 PM   #6 (permalink)
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Quote:
Originally Posted by YuriyXXX
thx a lot, but do I bake that texture to import into ps or what?
Yes, like shown in the tutorial. You multiply the occlusion map with your color and specular texture (for shadows) and with your bumpmap to get the depth at the right place.
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Old 07-08-2006, 11:07 PM   #7 (permalink)
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I can get the occlusion to work in max.
BUT
I tried baking the texture to get an image file to use in ps as occlusion map, but I cant make it work. It comes out all black or all white.
I hope my problem makes sense.
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Old 08-08-2006, 04:40 AM   #8 (permalink)
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In an occlution pass it will be mostly white. The main visibility should be the shadows.
http://www.3dm3.com/tutorials/occlusion2/
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Old 08-08-2006, 04:55 AM   #9 (permalink)
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damn thats a good tut
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Old 11-08-2006, 11:51 AM   #10 (permalink)
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Anyone have anyidea where to get a scratch brush like that? can't find one anywhere.
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