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#22 (permalink) | |
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Amateur Artist
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Mind boggling. Thanks for this great tutorial! Will try it out if I can find some time this week (school
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#24 (permalink) |
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Artist
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Hmm no luck .. when I bake the AO (Ambient Occlusion) to texture all i get is a black map
.. I made sure there was no overlaying textures and set the environment background color was set white . Global lighting level to zero. In material slot .. gave the object a white diffuse color and added the Ambient occlusion shader to the reflection slot with a sampling of 16. Then did a render to texture, told max to use existing unwrap, a complete map to be rendered into the diffuse slot, size of 512, output into source and then render .. but all i get is a black map .. can anyone help ? Thanks in advance |
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#25 (permalink) | |
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University Student
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*edit* forgot to say the only light that should be in your scene is a skylight Last edited by digital-boy; 04-09-2007 at 10:31 AM. |
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| The Following User Says Thank You to digital-boy For This Useful Post: |
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#27 (permalink) |
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Game Art Student
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wow
this has been very useful to me although im struggling with a few of the steps as they are a bit brief and dont explain in detail what you have actually done.. things like the specualrity (i have never made a spec map) part is very brief. what im asking is are there any other texturing tutorials out there that are of a similar standard to this one but explain what is done in a finer detail..
thanks in advance!
__________________
http://www.xaku-designs.com/ |
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#28 (permalink) | |
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Senior Artist
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